Virtual Worlds Best Practices in Education: Transitions
April 3-5, 2025
The 18th annual Virtual Worlds Best Practices in Education Conference is an online distributed conference happening in multiple virtual spaces. This conference focuses on the use of immersive virtual environments for educational purposes including virtual and augmented reality.
To the best ability possible, VWBPE provides educational and networking opportunities that are relevant to educational curriculum development utilizing virtual environments and “best practices”. These include
- helping to build community through extension of learning best practices to practical application of those ideas and techniques;
- providing networking opportunities for educators and the communities that help support education; and
- providing access to current innovations, trends, ideas, case studies, and other best practices for educators and the communities that help support education
One of the key challenges faced by the educational community is how to make the best use of new immersive technologies in a way that is sustainable and accessible based on limited budgets available to both instructors and students. Platforms that are free or open source, or that can be shared across a broad audience are showcased including methods and research around best practices in their use and applicability.
VWBPE will again be using Linden Lab’s Second Life® environment as our primary conference venue for meetings, exhibits, roundtables, and discussions. Participants are encouraged to submit proposals and immersive experience tours on any environment for education using technologies for virtual or augmented reality. We actively encourage showcasing multiple technology platforms. This includes practical application, researched papers, conceptual, and content creation supporting those technologies.
Join us and share your research, praxis, and origin stories of how virtual technologies in the classroom has helped shape education for the better.
The conference is free to attend. The cost of the conference is covered by sponsorship and donations.
* Play * Explore * Engage * Immerse * Learn *
VWBPE 2016 Exhibitor and Machinima Proposals Due Now
The horizon of education in today’s society is both multi-modal and multi-dimensional. Learners...
VWBPE 2016 Immersive Experiences Proposals
Deadline 17 Jan 2016
What sets virtual world education apart? What is the role of play in our practice? What types of...
Karl Kapp to Keynote at VWBPE 2016
Virtual Worlds Best Practices in Education Conference is pleased to announce Dr. Karl Kapp, as a...
Call for Sponsors – VWBPE 2016
VWBPE 2016 Delivers Educational Best Practices for 2500 AttendeesGet Your Products and Services...
VWBPE Thinkerer Award Nominations Open
The Thinkerer Award is presented to an individual whose deeds and actions have shown consistent...
VWBPE Call for Proposals: Let’s Share What We’re Learning!
Following best practices is not a yearly occurrence, but the conference that showcases them is....
VWBPE16 is Coming
The 9th Annual Virtual Worlds Best Practices in Education Conference is kicking off soon. On...
If You are New to Second Life®
The conference will be held in Second Life®, which is a 3d user-created virtual environment.
If you are new to virtual worlds, we can get you started, and we encourage you to do this in advance of the conference.
On the main campus of the Rockcliffe University Consortium there is a gateway to enter Second Life which includes a welcome and orientation area. There you can quickly learn the basics to navigate in Second Life, and when the conference opens in April, the Gateway can be your starting point to go to the VWBPE conference.