VWBPE: Insights

March 19-21, 2026

Posters & Machinima

Some of the most powerful insights don’t arrive through lecture or demonstration — they emerge when you pause, look closely, and let an image or idea draw you in. The posters gathered in the Lorraine Mockford Hall are designed for exactly that kind of encounter.

Representing the work of storytellers, designers, researchers, educators, and students, each poster distills a complex topic into a visual form — infographics, conceptual diagrams, research summaries, creative visuals, and machinima — that invites exploration, reflection, and conversation. Like the conference theme itself, these works reward attention. Join the exhibit tour as it concludes with a visit to the Lorraine Mockford Hall, or explore on your own — the Hall opens to visitors at 9:00 a.m. SLT on Sunday, March 15, ahead of the main conference.

VWBPE 2023 Conference Map

PBL in Mathematics: Student Achievement

Poster Only

Presenters: sjosey / Smitha Josey, Kattayat Sandhya
Affiliation: Higher Colleges of Technology, United Arab Emirates

The emphasis in education shifted from teacher centered education to more student-centered learning with the innovative ideas developed in education. Problem-based learning (PBL) has emerged as a new model of teaching and now it virtually implemented in all courses and subjects. Applied Mathematics is considered as a difficult subject by students and this method suits well for instruction in this subject. PBL has characteristic nature. This method is relevant, realistic and logical. PBL adapt well to students prior knowledge and this method integrates knowledge in different fields.

Visualizing Learning Styles with AI

Poster Only

Presenters: sjosey / Smitha Josey, Kattayat Sandhya
Affiliation: Higher Colleges of Technology, United Arab Emirates

This poster presents an innovative classroom activity in which students used AI image-generation tools to creatively represent their individual learning styles. By translating abstract learning preferences into visual form, students engaged in reflective thinking, creative expression, and metacognitive awareness. The activity demonstrates how AI can be responsibly integrated to enhance student creativity, self-understanding, and engagement in learning.

Insights about Browning House in Second Life

Machinima Only

Presenters: Kreatya Shannon / Shannon Broden
Affiliation: Post Graduate, United States

This poster presents an innovative classroom activity in which students used AI image-generation tools to creatively represent their individual learning styles. By translating abstract learning preferences into visual form, students engaged in reflective thinking, creative expression, and metacognitive awareness. The activity demonstrates how AI can be responsibly integrated to enhance student creativity, self-understanding, and engagement in learning.

AI Apps for Modern Student Assessment

Poster Only

Presenters: IsacMariaCrina Student / Isac Maria Crina
Affiliation: Alexandru Ioan Cuza University of Iasi, Romania

This poster presents a visual guide to using AI applications for student assessment in virtual learning environments. We explore how automated tools can assist educators in generating rubrics and providing real time feedback while maintaining academic integrity. The display features infographics on AI enhanced evaluation workflows and practical examples of integrating these tools into 3D classrooms. Participants will learn how to balance technology and human judgment to improve learning outcomes. The poster distills complex algorithmic processes into accessible diagrams suitable for educators at all levels of technical expertise.

Virtual Lab Insights for Biology Students

Poster Only

Presenters: IsacMariaCrina Student / Isac Maria Crina
Affiliation: Alexandru Ioan Cuza University of Iasi, Romania

This poster explores the transition from traditional biology labs to immersive virtual simulations. The content examines how students can perform complex experiments such as DNA extraction or cellular dissection within a risk free 3D environment. The visual display includes comparison charts between physical and virtual lab outcomes and diagrams of interactive experimental setups. This approach highlights the benefits of accessibility and cost reduction in science education. Participants will see how virtual laboratories provide a space for trial and error fostering a deeper understanding of biological processes through active participation and digital exploration.

Speech to Text project

Poster + Machinima Combo

Presenting Team: AvaCon Inc
Collaborators:
AvaCon: Frans Charming, Rhiannon Chatnoir, Lyr Lobo;
OpenSimulator: Ubit Umarov; AI@MIT: Permeate students

Affiliation: AvaCon Inc., United States

THE PROBLEM: Voice is not accessible to all. Transcribing Voice to Text is not always available, outside tools can be difficult to setup or fail, and human transcription doesn’t scale.

THE SOLUTION: Real-time transcription within the immersive environment!

A prototype demo of the Speech-to-Text project was developed by the metaverse-focused nonprofit AvaCon and the AI@MIT: Permeate group students team.

The real-time transcription prototype uses the open-source Whisper AI model and the OpenSimulator virtual world server application.

* Play * Explore * Engage * Immerse * Learn *