VWBPE: Transitions
April 3-5, 2025
Call for Proposals
VWBPE: The Virtual Conference for Practice, Creation, and Learning in Digital Spaces
Introduction
The VWBPE 2025 theme is Transitions. Educational transitions have reshaped how students and educators engage in virtual, AI-driven spaces. Students now actively create learning and social experiences, connecting globally and exploring diverse perspectives. Educators, as facilitators, use technology to personalize learning and support growth. These transitions go beyond format changes, redefining educational and social norms, and fostering collaboration and meaningful connections in an evolving digital landscape. We issue this Call for Proposals, to explore these transitions occurring in education across the world.
At this conference, we will explore big ideas in education including:
- How we can enhance our educational approaches
- Changing perceptions and behaviors of students towards lifelong learning, and
- Understanding the benefits and challenges of artificial intelligence in teaching and learning
Educators, innovators, and enthusiasts from all corners of the globe are invited to come together at this groundbreaking event. We understand that education is a collaborative endeavor, and we believe in the power of synergy. Whether you’re an educator, an educational technologist, a web developer, or a passionate advocate for immersive learning, you are welcome to be part of our community.
Join us at VWBPE 2025 as we explore these Transitions together.
All subject areas and virtual environments that support teaching and learning are welcome.
Livestream Engagement
Many of the conference sessions are streamed via YouTube Live as part of the recording process. The audience for these livestream sessions has been increasing each year. Therefore, VWBPE 2025 plans to incorporate questions and comments from the livestream with the presenter(s) and participants in-world.
Five Proposal Categories: Details
GENERAL INFORMATION
Presentation proposals are those which will be included as part of the conference program, during any of the three days of the conference. These will be scheduled in a particular location and be listed on the main program.
All proposals submitted here are required to submit a title, a presentation summary with 1-2 objectives, and a description of how your proposal fits the “Transitions” conference theme. Each of these fields has character limits, so please compose in a document before you add it to the form. Text that exceeds the character limit will be truncated.
Click on each of the tabs above to get additional information on how to create a proposal that fits this conference.
Time zones for the lead presenter and co-presenter are requested in order to assist in scheduling your presentation.
You will also be asked to include 1-4 keywords that are applicable to your proposal, such as tags for topics, technologies used, digital skills applied and other similar tags.
ACCESSIBILITY
An additional consideration to keep in mind is the manner in which you will make your presentation accessible in text and voice for our diverse audience. We suggest one of the following or you may indicate a different method in your proposal submission.
- SpeakEasy HUD Tool
- Provide your own transcriptionist
- Provide a written script during the presentation
- Other: (please specify)
COMMUNITY REPRESENTED
Consider the type of community you represent. Choose one that fits best.
- Educators and Trainers (default)
- Artists, Designers and Builders
- Business and Entrepreneurs
- Entertainers and Performers
- IT Solution Designers
- Nonprofits and Help Communities
- Students and Post Graduates
TRACKS
When preparing your exhibit proposal, consider the seven tracks below.
- Best Practices (default)
- Advocacy
- Collaboration & Communication
- Creativity and Innovation
- Essential Accessibility
- Research and Studies
- Tools and Products
FORMATS
There are four formats for presentations this year.
- Presentation
- Workshop
- Roundtable
- Demonstration
PRESENTATION GUIDELINES
Please refer to the Presentation Proposal Guidelines for detailed information.
SUBMIT PROPOSAL
GENERAL INFORMATION
Exhibits are for those who wish to showcase their creative works in virtual worlds through artistic expression in order to promote their organization or achievements.
Exhibit submissions are VWBPE committee reviewed and require an already developed product for showcasing.
There are only tracks for the exhibit category of proposals.
TRACKS
When preparing your exhibit proposal, consider the seven tracks below.
- Best Practices (default)
- Advocacy
- Collaboration & Communication
- Creativity and Innovation
- Essential Accessibility
- Research and Studies
- Tools and Products
EXHIBIT GUIDELINES
Please refer to the Exhibit Guidelines for detailed information.
SUBMIT PROPOSAL
GENERAL INFORMATION
The Immersive Experiences category showcases locations whose main objective is interaction, immersion, and engagement for those who enter them, whether to play a game, solve an immersive problem, or engage participants in hands-on, interactive learning.
Immersive Experiences submissions require a guide to provide basic instruction on the interface of the platform. Time should be spent mainly on having the participants play, immerse, or engage with the location, not just “touring” it. Accessibility must be considered to allow participation for all.
Submissions to the Immersive Experiences category are VWBPE committee reviewed and require already existing and ready for use locations or platforms. Because of the length of time required for these experiences, these will be hosted pre- and post-conference. If a proposal is selected for inclusion, it will be scheduled in the two weeks before or after the conference, depending on availability and timing.
A maximum of one proposal accepted per person as either a presenter of co-presenter.
TRACKS
When preparing your immersive experience proposal, consider the seven tracks below.
- Best Practices (default)
- Advocacy
- Collaboration & Communication
- Creativity and Innovation
- Essential Accessibility
- Research and Studies
- Tools and Products
VENUES
The Immersive Experiences category has a wide open option for venues, but they do fall under two general venue types, as long as they can be accessed through a computer, not a specific gaming console. Specific details on access must be submitted with the proposal. These are your choices:
Second Life
Other VR Platform (please specify)
IMMERSIVE EXPERIENCE GUIDELINES
Please refer to the Immersive Experience Guidelines for detailed information.
SUBMIT PROPOSAL
GENERAL INFORMATION
Let’s share a Poster! This will be similar to more traditional physical conference Posters, allowing time for both asynchronous exploration and synchronous scheduled presentation times during the conference. In addition to their poster, presenters are encouraged to provide a short video overview of their work to be shown at their poster booth venue. Handouts are encouraged.
Students are strongly encouraged to share their current work with a poster presentation.
Information about poster formats, video requirements, and poster booth limitations can be found in the poster guidelines.
COMMUNITY REPRESENTED
Consider the type of community you represent. Choose one that fits best.
- Educators and Trainers (default)
- Artists, Designers and Builders
- Business and Entrepreneurs
- Entertainers and Performers
- IT Solution Designers
- Nonprofits and Help Communities
- Students and Post Graduates
TRACKS
When preparing your poster proposal, consider the seven tracks below.
- Best Practices (default)
- Advocacy
- Collaboration & Communication
- Creativity and Innovation
- Essential Accessibility
- Research and Studies
- Tools and Products
POSTER GUIDELINES
Please refer to the Poster Guidelines for detailed information.
SUBMIT PROPOSAL
GENERAL INFORMATION
Speed builds are new to the conference in 2025. There are three formats for this category:
- Learning Spaces
- Learning Experiences, and
- Learning Objects
OVERVIEW
Each team will be given a set period to design, construct, and implement a comprehensive build that meets a set criteria. This challenge encourages innovation, teamwork, and strategic design to create environments that enhance learning experiences.
COMMUNITY REPRESENTED
Consider the type of community you represent. Choose one that fits best.
- Educators and Trainers (default)
- Artists, Designers and Builders
- Business and Entrepreneurs
- Entertainers and Performers
- IT Solution Designers
- Nonprofits and Help Communities
- Students and Post Graduates
FORMATS
Learning Spaces
The Learning Space challenge will be to design an interactive, digital environment to foster education and engagement, combining both functionality and immersive elements to support a specific educational goal or theme.
Teams of 4 will showcase their creativity and technical prowess by developing a virtual learning space within Second Life. Teams will have 1 hour to plan and 4 hours to develop their build after being provided with their challenge.
Only four teams of four will be accepted to this speed build challenge.
Learning Experiences
The Learning Experience challenge will be to design an engaging, interactive activity that facilitates knowledge acquisition and skill development through active participation.
Teams of 4 will showcase their creativity and technical skills by developing a virtual learning experience within Second Life. Teams will have 1 hour to plan and 4 hours to develop their build after being provided with their challenge.
Only four teams of four will be accepted to this speed build challenge.
Learning Objects
The Learning Objects challenge will be to design an engaging, interactive object (scripted or unscripted) that facilitates knowledge acquisition and skill development through active participation.
This speed build will be an individual challenge showcasing their creativity and technical skills by developing a specific object that supports learning engagement within Second Life. Individuals will have one hour to plan and one hour to complete their learning object.
This challenge does not have a set limit for participation.
EVALUATION METRICS
- Design Creativity: Originality and aesthetic appeal.
- Functionality: How well the space supports interactive learning and user engagement.
- Educational Value: The effectiveness of the space in facilitating the intended educational objectives.
- User Experience: The ease of navigation and overall accessibility for participants.
- Technical Execution: The stability, responsiveness, and seamless integration of interactive elements.
- Team Collaboration: How well the team worked together to achieve their final product.
- Time Management: The ability to deliver a polished project within the given time frame.
Participants will need to combine creativity, design skill, and knowledge of virtual tools to build a learning space that addresses a specific challenge in education curriculum design.
Store bought items will not be allowed as stand alone items. Any objects that do not have one of the team members as their originator will not be counted towards the final assessment of the build.
The speed builds will be on Thursday April 3. The specific challenge you will solve through your speed build will be given to you that morning. Builds will remain in place throughout the conference and post conference period.
Click on each of the other tabs to get additional information on the expectations for each of the speed build formats.
Please note that if you are accepted for one of the speed build formats, you will not be able to participate in the other formats as each of these speed builds will be happening concurrently.
SPEED BUILD GUIDELINES
Please refer to the Speed Build Guidelines for detailed information.
SUBMIT APPLICATION
Presentation and Immersive Experience proposals are due 15 January 2025.
Proposals for all other categories are due 15 February 2025.