What sets virtual world education apart?
What is the role of play in our practice?
What types of immersive experiences are we developing to enhance teaching and learning?

These questions are at the heart of the Immersive Experiences category at the Virtual Worlds Best Practices in Education conference.

Invite the (virtual) world to your space to play and learn! The Immersive Experiences activities will be scheduled in the two weeks pre-conference and one week post-conference, to give participants time to play, immerse, and engage with your location, be it a 3D virtual world or a gaming environment.

This year we have included the opportunity to present a “Retrospective” presentation in recognition of our 10-year LEGACY. Within all categories of presentations, you can feature lessons, new research or updates, to your original presented work and share in the legacy you helped to create for those who follow.

Detailed application information about all categories of proposals, including Immersive Experiences, can be found on the Call for Proposals page in this website.

The available proposal categories for VWBPE 2017 are as follows:

  • Academic (presentation and paper)
  • Communities of Practice (presentation, no paper)
  • Creative
    • Exhibits
    • Machinima
  • Immersive Experiences

Remember:
January 27, 2017: LAST DAY for proposal submissions
February 16, 2017: Sponsorship Social – Roaring Twenties

Big Data and Games
Virtual Epidemiology in OpenSim
Get Scrooged
The Great Gatsby

Virtual Worlds Best Practices in Education 2017
March 29 – April 1
PLAY * EXPLORE * ENGAGE * IMMERSE * LEARN