VWBPE 2024: MYTHIC ORIGINS

March 14-16, 2024

VWBPE 2024 Posters

Visit the Posters at the Lorraine Mockford Hall

Saturday, March 16, 2024, 8:00 AM – 8:50 AM SLT

Location: https://maps.secondlife.com/secondlife/VWBPE%20Floating%20Meadows/129/177/24

While there will be a session to visit the posters, they will be on display and available to visit throughout the conference.

Information Through the Ages: A Student Challenge

Presenter: Shannon/Broden

For the first Virtual Worlds Education Consortium Student Challenge, a walkthrough of the history of information was creating using an Alexandrian-style library building in Second Life to house it. This presentation explores the core question behind the development of the exhibit, as well as the method and results.

Participants will be able to learn about developing a virtual world exhibit for educational purpose.

Keywords: Second Life, student, simulation, exhibit
Track: Analytic Thinking and Complex Problem Solving

Beyond the Myth Pioneering Accessibility in 3D

Presenter: Çağla Solak/caglasolak

The Dreamability Playground, which takes accessibility a step further, is a virtual exhibition that teaches the theme of accessibility in real life and offers innovative features such as user-friendly interfaces, audio guidance systems for the hearing and visually impaired, and tactile feedback mechanisms. The purpose of this park is to enable disabled individuals to play a more active role in the virtual worlds.

Participants will be able to experience a simulation of the accessible playground.
Participants will be able to apply student perspective to their own course design.

Keywords: Accessibility, 3D simulation
Track: Essential Accessibility in Digital and Virtual Spaces

Journey Through Time: A Virtual Museum Experience

Presenter: Övünç ÇELİK/Ovcel

This poster will describe the Universal Heritage Museum in metaverse, a place filled with unique artworks gathered from around the world with the purpose of bringing the world’s heritage together.This poster will describe how I aim to create an accessible environment in the virtual world and at the same time make it accessible to everyone. As an illustration, I used audio narrations of the works for the hearing impaired, elevators and ramps for the physically disabled, and braille dots for the sight disabilities.

Participants will be able to explore information about a global heritage in metaverse museum, accessible to all.

Keywords: Accessibility, history, virtual reality
Track: Essential Accessibility in Digital and Virtual Spaces

Facts or Misconception?

Presenter: Mgr. Alexandra Rysuľová, PhD./Sandrika Broono

Conference participants will gain insights from a poster presentation on an innovative simulation, demonstrating the fine line between facts and misconceptions via gamification. Showcased through a trivia quiz, the simulation presented in the poster tasks attendees with discerning the accuracy of various statements, blending learning with engagement. This poster demonstrates a project recognized for its contribution to promoting critical thinking, which earned second place in the Student Challenge, underscoring its impact and educational value.

Participants will review a poster that differentiates between facts and fiction through critical thinking.

Keywords: simulation, immersive learning, fact-checking
Track: Creativity and Innovation in Design, Practice, and Learning

Slovak Culture Exhibition

Presenter: Mgr. Alexandra Rysuľová, PhD./Sandrika Broono

Participants of the conference will gain insights into Slovak History and Culture through a distinctive, in a poster that describes a student-created simulation showcased in Second Life, as part of the Student Challenge. This immersive project described in the poster stands out for its innovative approach, relying entirely on student creativity and effort instead of purchased products. The accompanying poster elaborates on the simulation’s objectives and achievements, emphasizing its contribution to virtual cultural awareness of Slovak heritage.

Participants will gain knowledge about creating a simulation aiming Slovak history and culture.

Keywords: immersive learning, cultural heritage, exhibition
Track: Creativity and Innovation in Design, Practice, and Learning

Student Challenge 2023 Poster – The Ice BeaM Team

Presenter: Maria Magdalena/Marcel Mosswood

This poster demonstrates what the Ice BeaM Team created as a student build for the VWEC Student Challenge 2023 to show how to create a serious simulation of educational content in a 3D immersive environment. High schools students featured an innovative simulation on light refraction, rainbows, prisms and lenses alongside content on original animated characters. These were the youngest participants in the challenge and their high-quality work illustrates best practices for virtual worlds in education.

Participants will observe the abilities of young people to embed serious learning into an immersive simulation.

Keywords: VWEC Student Challenge
Track: Creativity and Innovation in Design, Practice, and Learning