Presentation Submission Guidelines

Presentation Submission Guidelines

The presentation tracks are for those who support education or research, but who are not academics or directly connected to schools or educational organizations. These may include non-profit organizations, developers or designers, tool providers, and other individuals who offer training and support for educators, but who are not educators themselves.

Additionally, these tracks are also for research and best practices application within educational settings that use virtual worlds, both traditional and corporate, who wish to share findings and implications for innovative practice.

Presentation Tracks

VWBPE presentations should fit one of the following seven Digital/Virtual Tracks. Proposals will be accepted based on their level of innovation, novelty and originality, revolutionary ideas, and the degree to which they break boundaries and shatter old paradigms.

Analytic Thinking and Complex Problem Solving
Proposals to this track should engage participants with innovative examples, projects, or best practices on how analytic thinking is applied and used for solving meaningful, real life problems with applications to society, practice, creation ,and learning, including the development of proof of concept or experimentation.
Creativity and Innovation in Design, Practice, and Learning
Proposals to this track should engage participants with innovative examples, projects, or best practices of creative and innovative work, by featuring ways to demonstrate originality, artistic and practical expression in practice, creation, or learning.
Essential Accessibility in Digital and Virtual Spaces
Proposals to this track should engage participants with innovative examples, projects, or best practices on using technology to make practice, creation, or learning accessible to multiple populations with varied abilities and engagement styles.
Collaboration and Distance Connections
Proposals to this track should engage participants with innovative examples, projects, or best practices on how virtual and digital technologies make connections and collaborations possible across distances in unexpected ways in practice, creation, or learning.
Multimedia Communication and Multifaceted Interactions
Proposals to this track should engage participants with innovative examples, projects, or best practices on the use of multimedia communications made possible through multiple technologies, insofar as interactions are redefined and go beyond text and spoken word in practice, creation, or learning.
Ethics, Responsibility, and Tolerance
Proposals to this track should engage participants with innovative examples, projects, or best practices on how to engage digitally in responsible ways, demonstrate tolerance of differences and multiple viewpoints, and/or models ethical behavior in practice, creation, or learning.
Proposals to this track should engage participants with previously presented subjects from past VWBPE conferences with updated content. Redux sessions will be generally be 30 minutes long, unless submitted as a Micro Burst Cluster (15 minutes).

Presentation Formats

The main VWBPE conference program will include five formats scheduled during any of the conference dates. Please review the descriptions before you make your choice. Presenters will be issued presentation tools and trained on their use, including a SpeakEasy HUD for making content accessible.

Spotlight Presentations (1 hour)
Proposals using this format are like traditional lectures with slides of information on ideas, projects or research in any of the tracks listed previously. Consider submitting a paper or video/machinima for inclusion in the conference proceedings – encouraged but not required.
Hands on Technology Workshops (80 minutes)
Workshops should be hands on and allow participants to interact with the environment or the technology featured through multiple digital skills. Participants should not be passive listeners but be able to do what is demonstrated in the environment. Those who propose workshops will be able to build and/or set up their interactive area five hours before the session is to be scheduled. Prim counts are limited.
Compass Points Roundtable Discussions (50 minutes)
Roundtable discussions are not lecture presentations, nor are they hands on engagement. Presentation materials are kept to a minimum, and the focus is on the topic under discussion, which will be addressed from four compass point questions: What is exciting? What is worrisome? What is the current stance or opinion? What else do we need to know? A roundtable discussion should include at least 3, and no more than 5, discussants, with some audience discussion possible, as appropriate.
Micro Burst Clusters Presentations (15 minutes)
Proposals using this format will be ‘clustered’ together by topic / track. Presentations are to be 15 minutes, with 5 minutes for questions / discussion. A session moderator will guide the discussion between presentations. Topic Clusters may be 60 – 90 minutes in total, depending upon the number of topic submissions. Accept the challenge of sharing a quick burst of ideas.

Conference Sponsors are encouraged to submit a Micro Burst presentation for a Sponsors Cluster. Refer to the Sponsorship information for more details.

Pandemic Perceptions – videos (3 – 10 minutes)
What have you learned about yourself, your practice, and your students as we navigate these COVID times? Have your perceptions of teaching and learning changed? Have you a tip or trick to share that has helped you? We invite you to submit a proposal to prepare a short video or machinima (3 – 10 minutes) that illustrates your concept. Videos will be available for viewing during and after the conference. Video format information will be supplied upon acceptance.

Other Submission Details

About the Presentation

These items will also be asked of you when you submit your presentation proposal.

Presentation Title
The title cannot be longer than 50 characters.

Presentation Summary
A brief description of the presentation. 500 characters maximum.

List 1 or 2 objectives which indicate what participants will gain from the session in learning, skills, application, or engagement. Each objective should be one concise sentence, which begins as follows: “Participants will be able to….” 100 characters maximum.

RECONNAISSANCE Theme Suitability
Describe how the proposed presentation fits the RECONNAISSANCE conference theme. [500 character limit]

Please list 1-4 keywords that apply to the presentation. They may include tags for topics, technologies used, digital skills applied, etc. 50 characters maximum.

Track Suitability
Explain the suitability of the presentation to the selected track, how it is exemplified in the session, and how the community of practice supports educators and education in general. [500 character limit]

Option to Submit a Paper or Video/Machinima
Presenters in the Spotlight format have the option to submit a paper or video/machinima review and publication in the conference proceedings in the Journal of Virtual Studies. Papers and videos/machinimas will be submitted and reviewed through the JoVS. Details for proceedings submissions can be found in the Proceedings Submission Guidelines.

About Presenters

Presenter Names
If the proposal is for a presentation inthe Spotlight presentation format, and a paper or video/machinima will be submitted, the real names of all presenters (lead presenter and up to 1 co-presenter) will be required if the submission is accepted for publication in the Journal of Virtual Studies.

Time Zone
Our conference schedule uses the timezone of our virtual venue, Second Life, which is US Pacific Time (UTC -7). Because of our global audience, we make every effort to schedule each presentation at a time that is friendly to the desired particular timezone, though generally, our daily conference runs from 6:00 am to 8 pm PT.

The presenter submitting the proposal (lead presenter) should select the time zone that best suits the presenter and any co-presenters.

Community Represented
This is only asked of the lead presenter/discussant.
Communities include:

  1. Educators and Trainers
  2. vLanguage Member
  3. Artists, Designers and Builders
  4. Advocacy and NonProfit
  5. Support and Help Communities
  6. Entertainers and Performers
  7. Coders, Scripters and System/IT Analysts
  8. Business and Entrepreneurs
  9. Other (please specify)

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