VWBPE: Insights
March 19-21, 2026
Call for Proposals
VWBPE: The Virtual Conference for Practice, Creation, and Learning in Digital Spaces
Get ready for a bold, future-focused VWBPE. Our 19th annual conference brings together the global community shaping what’s next in immersive teaching, learning, and research. Entirely virtual. Completely free. Easy to join across multiple platforms including Second Life®, with livestreaming on YouTube.
Call for Contributions
We’re looking for standout ideas, innovative practices, and fresh perspectives that push immersive education forward.
Show us:
- High-impact strategies using AI, XR, and emerging tech
- Creative approaches that spark engagement and elevate learning
- Research that uncovers new insights into virtual and immersive environments
- Bold experiments, breakthrough methods, and challenges worth discussing
If you’re exploring the future of digital learning, we want to hear from you.
Four Proposal Categories: Details
GENERAL INFORMATION
Presentation proposals are those which will be included as part of the conference program, during any of the three days of the conference. These will be scheduled in a particular location and be listed on the main program.
All proposals submitted here are required to submit a title, a presentation summary with 1-2 objectives, and a description of how your proposal fits the “Transitions” conference theme. Each of these fields has character limits, so please compose in a document before you add it to the form. Text that exceeds the character limit will be truncated.
Click on each of the tabs above to get additional information on how to create a proposal that fits this conference.
Time zones for the lead presenter and co-presenter are requested in order to assist in scheduling your presentation.
You will also be asked to include 1-4 keywords that are applicable to your proposal, such as tags for topics, technologies used, digital skills applied and other similar tags.
ACCESSIBILITY
An additional consideration to keep in mind is the manner in which you will make your presentation accessible in text and voice for our diverse audience. We suggest one of the following or you may indicate a different method in your proposal submission.
- SpeakEasy HUD Tool
- Provide your own transcriptionist
- Provide a written script during the presentation
- Other: (please specify)
COMMUNITY
Consider the type of community you represent. Choose one that fits best.
- Educators and Trainers (default)
- Artists, Designers and Builders
- Business and Entrepreneurs
- Entertainers and Performers
- IT Solution Designers
- Nonprofits and Help Communities
- Students and Post Graduates
TRACKS
When preparing your exhibit proposal, consider the seven tracks below.
- Best Practices (default)
- Advocacy
- Collaboration & Communication
- Creativity and Innovation
- Essential Accessibility
- Real World Application
- Research and Studies
- Scaling Immersive Technologies
- Tools and Products
FORMATS
There are four formats for presentations this year.
- Presentation
- Workshop
- Roundtable
- Demonstration
PRESENTATION GUIDELINES
Please refer to the Presentation Proposal Guidelines for detailed information.
SUBMIT PROPOSAL
GENERAL INFORMATION
Exhibits are for those who wish to showcase their creative works in virtual worlds through artistic expression in order to promote their organization or achievements.
Exhibit submissions are VWBPE committee reviewed and require an already developed product for showcasing.
There are only tracks for the exhibit category of proposals.
TRACKS
When preparing your exhibit proposal, consider the ten tracks below.
- Best Practices (default)
- Advocacy
- Collaboration and Communication
- Creativity and Innovation
- Essential Accessibility
- Privacy and Ethics
- Real World Application
- Research and Studies
- Scaling Immersive Technologies
- Tools and Products
EXHIBIT GUIDELINES
Please refer to the Exhibit Guidelines for detailed information.
SUBMIT PROPOSAL
GENERAL INFORMATION
The Immersive Experiences category showcases locations whose main objective is interaction, immersion, and engagement for those who enter them, whether to play a game, solve an immersive problem, or engage participants in hands-on, interactive learning.
Immersive Experiences submissions require a guide to provide basic instruction on the interface of the platform. Time should be spent mainly on having the participants play, immerse, or engage with the location, not just “touring” it. Accessibility must be considered to allow participation for all.
Submissions to the Immersive Experiences category are VWBPE committee reviewed and require already existing and ready for use locations or platforms. Because of the length of time required for these experiences, these will be hosted pre- and post-conference. If a proposal is selected for inclusion, it will be scheduled in the two weeks before or after the conference, depending on availability and timing.
A maximum of one proposal accepted per person as either a presenter of co-presenter.
TRACKS
When preparing your immersive experience proposal, consider the ten tracks below.
- Best Practices (default)
- Advocacy
- Collaboration and Communication
- Creativity and Innovation
- Essential Accessibility
- Privacy and Ethics
- Real World Application
- Research and Studies
- Scaling Immersive Technologies
- Tools and Products
VENUES
The Immersive Experiences category has a wide open option for venues, but they do fall under two general venue types, as long as they can be accessed through a computer, not a specific gaming console. Specific details on access must be submitted with the proposal. These are your choices:
Second Life
Other VR Platform (please specify)
IMMERSIVE EXPERIENCE GUIDELINES
Please refer to the Immersive Experience Guidelines for detailed information.
SUBMIT PROPOSAL
GENERAL INFORMATION
The Posters category provides an opportunity for storytellers, designers, researchers, and educators to share their ideas beyond the written word. This supports visual communication through infographics, conceptual diagrams, research summaries, creative visuals, and other forms of expressive media. Posters allow presenters to distill complex topics into engaging, accessible formats that invite exploration, reflection, and conversation among conference participants.
You can present using a poster or machinima or a mix of each. These posters and machinima will be similar to more traditional physical conferences allowing time for both asynchronous exploration and synchronous scheduled presentation times during the conference.
This category is also open to students who are strongly encouraged to share their current work as individuals or as poster team members.
COMMUNITY REPRESENTED
Consider the type of community you represent. Choose one that fits best.
- Educators and Trainers (default)
- Artists, Designers and Builders
- Business and Entrepreneurs
- Entertainers and Performers
- IT Solution Designers
- Nonprofits and Help Communities
- Students and Post Graduates
FORMATS
There are three (3) formats of Poster Presentations:
- Poster Only (1 poster)
- Poster / Machinima Combo (2 posters and 1 machinima of max length 5 minutes)
- Machinima Only (max length 5 minutes)
TRACKS
When preparing your poster proposal, consider the ten tracks below.
- Best Practices (default)
- Advocacy
- Collaboration and Communication
- Creativity and Innovation
- Essential Accessibility
- Privacy and Ethics
- Real World Application
- Research and Studies
- Scaling Immersive Technologies
- Tools and Products
POSTER GUIDELINES
Please refer to the Poster Guidelines for detailed information.
SUBMIT PROPOSAL
* Play * Explore * Engage * Immerse * Learn *