About the Conference

The 14th annual Virtual Worlds Best Practices in Education Conference will be an online distributed conference happening in multiple virtual spaces. This conference focuses on the use of immersive virtual environments for educational purposes including virtual and augmented reality. 

To the best ability possible, VWBPE provides educational and networking opportunities that are relevant to educational curriculum development utilizing virtual environments and “best practices”. These include

  • helping to build community through extension of learning best practices to practical application of those ideas and techniques;
  • providing networking opportunities for educators and the communities that help support education; and
  • providing access to current innovations, trends, ideas, case studies, and other best practices for educators and the communities that help support education

Primarily, the issue being faced by the educational community is how to make the best use of new immersive technologies in a way that is sustainable and accessible based on limited budgets available to both instructors and students. Platforms that are free or open source, or that can be shared across a broad audience are showcased including methods and research around best practices in their use and applicability.

VWBPE will again be using Linden Lab’s Second Life environment as our primary conference venue for meetings, exhibits, roundtables, and discussions. Participants are free to submit proposals and immersive experience tours on any environment for education using technologies for virtual or augmented reality. We actively encourage showcasing multiple technology platforms. This includes practical application, researched papers, conceptual, and content creation supporting those technologies.

Our theme for this year is Reconnaissance and the exploration of areas outside of our expertise that may be potentially opposed to our current outlook or world view. As educators, we are having to adjust to more than just a transition from in-person to online methodologies. We are facing urgent challenges in the areas of remote classroom management, outdated policies or policies not designed to be applied to online environments, child psychology and welfare in online environments, health and safety considerations, and personal privacy, among others. This means embracing the ability to quickly adapt to changing circumstances and innovative technologies to their best effect.

Important Dates


Immersive Experiences
OPEN: March 1, 2021
CLOSE: April 1, 2021

OPEN: March 15, 2021
CLOSE:April 11, 2021

Main Conference
OPEN: March 18, 2021
CLOSE: March 20, 2021

Call for Proposals

Call For Proposals:
OPEN: Early November
CLOSE: January 13, 2021

Call For Exhibits:
OPEN: Early November
CLOSE: February 10, 2021

Call For Immersive Experiences:
OPEN: Early November
CLOSE: February 10, 2021

Call for Sponsors

Call for Sponsors:
OPEN: November 2, 2020
CLOSE: February 10, 2021


OPEN: November 9, 2020

Conference Schedule

Published: February 24, 2021

Exhibitors Access

Region Access for Exhibitors
OPEN: February 12, 2021

Networking Events

Virtual Worlds Education Roundtable (VWER)

November 12, 2020, 12:00pm PT

NonProfit Commons

November 13, 2020, 8:30am PT

International Society for Technology in Education (ISTE)

November 17, 2020, 5:00pm PT

Virtual Pioneers

December 6, 2020, 5:00pm PT

NonProfit Commons

December 18, 2020, 8:30am PT

Rockcliffe University Consortium Social

January 14, 2021, 5:00pm PT

Rockcliffe University Consortium Social

February 11, 2021, 5:00pm PT