Together
March 11-13, 2027
Presentation Guidelines
Introduction
This year, VWBPE celebrates bringing together a global community of educators, researchers, and innovators to explore the frontiers of immersive learning. What sets this conference apart is its grassroots, open format, designed to highlight the practices that shape how we teach, learn, and collaborate in virtual and augmented spaces.
The 2027 theme, “Together”, is simple, powerful, and deeply necessary.
What Really Matters
There is a distinct kind of magic that occurs when educators gather in shared digital spaces. For two decades, our community has proven that distance is an illusion when minds and hearts align. We have watched technologies emerge, peak, and evolve, yet the soul of the Virtual Worlds Best Practices in Education (VWBPE) Conference has remained unchanged: our unshakeable commitment to human connection.
We invite you to share your ideas at VWBPE in 2027:
- Fresh insights into how educators worldwide are responding to AI, immersive tech, and ethical challenges in real time.
- Practical strategies for navigating policy gaps, integrating advanced tools, and fostering critical thinking in the AI era.
- Collaborative perspectives from researchers, practitioners, and creators who are testing boundaries and redefining educational practices.
- A global platform to share your work, experiment with immersive formats, and shape the conversations that matter most to the future of post-secondary education.
A Call to Collaborate: Together
Join us at the 20th Annual Virtual Worlds Best Practices in Education (VWBPE) Conference. Plan to discover and experience new approaches to immersive learning in action. Get excited about how you can use them in your classroom and research practices, and share what you learn with colleagues.
As we stand on the precipice of our 20th annual educational conference, we face our most formidable and fascinating landscape yet. The rise of Generative AI has brought a flurry of excitement, but it has also brought a quiet anxiety—a fear that automated efficiency might somehow dilute the irreplaceable warmth of human mentorship.
We do not have to navigate the AI revolution in isolation, nor do we have to accept the idea that technology will replace the teacher. When we look closely at what truly matters in education, we realize that AI cannot take what we do not give away.
The future belongs to educators who use immersive spaces to keep learning deeply human.
Whether you are an experienced immersive educator, a researcher exploring new methodologies, or simply curious about the future of digital learning, this year’s conference offers a chance to reflect, question, and shape what comes next.
Don’t miss this opportunity to be part of a global community dedicated to redefining education and immersive environments. The conference is hosted across multiple platforms including Second Life®. It will be live-streamed on YouTube. It is completely virtual and free to attend.
Livestream Engagement
Many of the conference sessions are streamed via YouTube Live as part of the recording process. The audience for these livestream sessions has been increasing each year. Therefore, VWBPE 2027 will incorporate questions and comments from the livestream with the presenter(s) and participants in-world.
Presentation proposals are due 17 January 2027.
Presentation Guidelines
- GENERAL INFORMATION
- ACCESSIBILITY
- COMMUNITY REPRESENTED
- TRACKS
- FORMATS
- OTHER SUBMISSION DETAILS
- SUBMIT PROPOSAL
Presentation proposals are those which will be included as part of the conference program, during any of the three days of the conference. These will be scheduled in a particular location and be listed on the main program.
All proposals submitted here are required to submit a title, a presentation summary with 1-2 objectives, and a description of how your proposal fits the “Together” conference theme. Each of these fields has character limits, so please compose in a document before you add it to the form. Text that exceeds the character limit will be truncated.
Click on each of the tabs to get additional information on how to create a proposal that fits this conference.
Time zones for the lead presenter and co-presenter are requested in order to assist in scheduling your presentation.
You will also be asked to include 1-4 keywords that are applicable to your proposal, such as tags for topics, technologies used, digital skills applied and other similar tags.
Please note that all presentations will be held in the main VWBPE regions. Presentations that require participants to exit the VWBPE regions must be submitted as immersive experiences.
An additional consideration to keep in mind is the manner in which you will make your presentation accessible in text and voice for our diverse audience. We suggest one of the following or you may indicate a different method in your proposal submission.
- SpeakEasy HUD Tool
- Provide your own transcriptionist
- Provide a written script during the presentation
- Other: (please specify)
Consider the type of community you represent. Choose one that fits best.
- Educators and Trainers (default)
- Artists, Designers and Builders
- Business and Entrepreneurs
- Entertainers and Performers
- IT Solution Designers
- Nonprofits and Help Communities
- Students and Post Graduates
- Other (please specify)
When preparing your presentation proposal, consider the seven tracks below.
- Best Practices (default)
Proposals to this track should engage participants with proven approaches, successful implementations, or lessons learned in practice, creation, or learning. Highlight frameworks, standards, or methods that can be adopted and adapted to support effective outcomes. - Advocacy
Proposals to this track should engage participants with examples, projects, or initiatives focused on promoting positive change and awareness within communities. Showcase work that empowers individuals or groups, addresses equity and inclusion, or champions causes relevant to practice, creation, or learning. - Collaboration & Communication
Proposals to this track should engage participants with innovative examples, projects, or best practices on how virtual and digital technologies make connections and collaborations possible across distances in unexpected ways in practice, creation, or learning. - Creativity and Innovation
Proposals to this track should engage participants with innovative examples, projects, or best practices of creative and innovative work, by featuring ways to demonstrate originality, artistic and practical expression in practice, creation, or learning. - Essential Accessibility
Proposals to this track should engage participants with innovative examples, projects, or best practices on using technology to make practice, creation, or learning accessible to multiple populations with varied abilities and engagement styles. - Research and Studies
Proposals to this track should engage participants with recent research findings, studies, or analyses that contribute to understanding and improving practice, creation, or learning. Highlight methodologies, data insights, or evidence-based outcomes that inform or challenge conventional perspectives. - Tools and Products
Proposals to this track should engage participants with practical tools, resources, or products designed to support practice, creation, or learning. Showcase innovations that enhance functionality, improve efficiency, or offer new solutions to meet diverse needs in various environments.
This year, we have four formats for presentations:
- Presentation
This format features a focused talk or lecture designed to inform and inspire participants within a 50-minute timeframe. Presenters will share insights, case studies, or theoretical perspectives that spark new ideas, offering participants valuable takeaways for practice, creation, or learning. - Workshop
This interactive, 50-minute format allows participants to actively engage in hands-on activities, exercises, or collaborative problem-solving. Facilitators will guide participants in applying concepts, exploring tools, or developing skills that they can directly implement in their own contexts. - Roundtable
This 50-minute, discussion-based format features 3 to 5 speakers who foster open dialogue among participants, focusing on shared experiences, challenges, or emerging questions. Moderators will facilitate an exchange of perspectives, encouraging participants to collectively explore solutions, strategies, or insights that address key issues in practice, creation, or learning. - Demonstration
This practical, 50-minute format highlights specific tools, technologies, or methods through a live or guided demonstration. Presenters will showcase functionality, benefits, or unique applications, enabling participants to see these solutions in action and understand their potential for real-world implementation.
ABOUT THE PRESENTATION
- Presentation Title
The title cannot be longer than 50 characters. - Presentation Summary
A brief description of the presentation. [1000 characters maximum]
Note: This summary will be published on the conference program. - Objectives
List 1 or 2 objectives which indicate what participants will gain from the session in learning, skills, application, or engagement. Each objective should be one concise sentence, which begins as follows: “Participants will be able to….” [100 characters maximum] - Together Connection
Describe how the proposed presentation fits the Together conference theme. [500 characters maximum]
Note: This information will only be seen by reviewers. - Keyworlds
Please list 1-4 keywords that apply to the presentation. They may include tags for topics, technologies used, digital skills applied, etc. [50 characters maximum]
ABOUT PRESENTERS
- Presenter Names
Real names are suggested but not required for inclusion in the conference proceedings. - Lead Presenter Avatar UUID
Because usernames and display names can change, we ask for the lead presenter’s avatar UUID, or avatar key. In most viewers, this can be found in the avatar’s inworld profile. - Time Zone
Our conference schedule uses the time zone of our virtual venue, Second Life, which is US Pacific Time (UTC -7). Because of our global audience, we make every effort to schedule each presentation at a time that is friendly to the desired particular time zone, though generally, our daily conference runs from 6:00 am to 8 pm PT.
If a co-presenter is in a different time zone, please indicate that information.
Please note that presenters will be accepted for no more than TWO (2) presentations as either a presenter or co-presenter.
* Play * Explore * Engage * Immerse * Learn *