Virtual Worlds Best Practices in Education: Mythic Origins
March 14-16, 2024
The 17th annual Virtual Worlds Best Practices in Education Conference is an online distributed conference happening in multiple virtual spaces. This conference focuses on the use of immersive virtual environments for educational purposes including virtual and augmented reality.
To the best ability possible, VWBPE provides educational and networking opportunities that are relevant to educational curriculum development utilizing virtual environments and “best practices”. These include
- helping to build community through extension of learning best practices to practical application of those ideas and techniques;
- providing networking opportunities for educators and the communities that help support education; and
- providing access to current innovations, trends, ideas, case studies, and other best practices for educators and the communities that help support education
One of the key challenges faced by the educational community is how to make the best use of new immersive technologies in a way that is sustainable and accessible based on limited budgets available to both instructors and students. Platforms that are free or open source, or that can be shared across a broad audience are showcased including methods and research around best practices in their use and applicability.
VWBPE will again be using Linden Lab’s Second Life® environment as our primary conference venue for meetings, exhibits, roundtables, and discussions. Participants are encouraged to submit proposals and immersive experience tours on any environment for education using technologies for virtual or augmented reality. We actively encourage showcasing multiple technology platforms. This includes practical application, researched papers, conceptual, and content creation supporting those technologies.
Mythic stories can provide a way to engage students in critical thinking and analysis, as well as developing their creativity and imagination.
Mythic origins can provide students with a deeper understanding of their own cultural heritage and how it has evolved over time.
It allows us to explore the origins of our socially constructed myths and legends that have inspired educators and their various works.
Join us and share your research, praxis, and origin stories of how virtual technologies in the classroom has helped shape education for the better.
The conference is free to attend. The cost of the conference is covered by sponsorship and donations.
* Play * Explore * Engage * Immerse * Learn *
MAD SCIENCE at the Upcoming VWBPE Social!
We ask you to SAVE THIS DATE:THURSDAY, JANUARY 20, 2022 at 5:00 PM SLT.Be sure to mark your calendars for the VWBPE First Networking and Fundraising Social and visit us in the Mad Science Lab being built especially for this...
VWBPE 2022 Call for Volunteers
The 2022 Virtual Worlds Best Practices in Education Committee is excited to open our Call for Volunteers, and we need YOU! Would you like to join our volunteer team? Our 2022 Conference theme for this year is Phoenix...
New Presentation Formats
Tool Talks | Poster PresentationsShare your practice and insight at VWBPE 2022as we rise into a brave new future for education![dica_divi_carousel show_items_desktop="1" show_items_tablet="1" transition_duration="4000"...
OI! (Aye, Thee!) Hast Thou Submitted*?
*Actually, there's no need to be on thy knees.VWBPE 2022 asks educators to share their research and insights as we rise like a Phoenix out of the ashes of the past two years into the brave new future of virtual education....
The VWBPE 2022 Thinkerer Award
VWBPE 2022Thinkerer AwardThe Thinkerer Award is an educational leadership award presented to an individual whose deeds and actions have shown consistent selfless service towards the promotion of learning, community, and...
VWBPE22 Immersive Experiences and Exhibits
VWBPE 2022Immersive Experiencesand ExhibitsExhibitsThe VWBPE Conference Exhibit Hall provides an environment that is wildly different from any brick-and-mortar conference you’ve attended. Showcase your creative virtual...
VWBPE 2022 Call for Sponsors
VWBPE 2022Call for SponsorsWe are asking for your support by sponsoring the 15th Annual Virtual Worlds Best Practices in Education Conference (VWBPE), Phoenix Rising, happening this March 31 to April 2, 2022.This completely...
GET THEE DOWN ON THY KNEES AND SUBMIT [your proposals]!!! THE PHOENIX RISETH!
But seriously, friends, it's official: The Call for Proposals for VWBPE 2022 Phoenix Rising is now open.VWBPE 2022 is asking educators to consider their transformative journey as we sweep away the ashes of the past two...
Welcome to VWBPE 2022: Phoenix Rising
Welcome to this, the 15th Annual Conference of Virtual Worlds Best Practices in Education. This year, we will meet from March 31 to April 2, 2022. In addition to the main event, we will have pre- and post-conference...
Barbara Truman, 1962-2021
[dica_divi_carousel _builder_version="4.9.10" _module_preset="default" item_width_auto="on" item_width="300px" centermode="on" loop="on" autoplay="on" hoverpause="on" dot_nav="on" equal_height="on" lazy_loading="on"...
We Need Your Insight: Using Second Life for Education
Rockcliffe University Consortium is collaborating with the Linden Lab Research Team and the Virtual Worlds Education Consortium to gather data in order to suggest product enhancements & new features which will benefit...
A Final Reconnaissance Experience – and More
It's not all gone yet! Come - experience, hunt, explore and play!We encourage you to visit the VWBPE conference regions and explore. We look forward to seeing you next year!We encourage you to visit the VWBPE conference...
There’s More After the Conference: Immersive Experiences
VWBPE 2021 Reconnaissance Immersive ExperiencesA highlight of the Virtual Worlds Best Practices in Education conference are the Immersive Experiences offered in the weeks before and after the conference presentation days....
VWBPE Announces 2021 Thinkerer Award Winner
The VWBPE Thinkerer AwardIn 2014, the Virtual Worlds Best Practices in Education Organizational Committee instituted a new personal achievement award to recognize an individual who has provided outstanding service to both...
Welcome to the Main Event
Reconnaissance is the subtle art of exploring areas outside of our expertise that may be unfriendly to our current outlook or world view. Before this pandemic, the idea of a telecommuting economy seemed more like a...
If You are New to Second Life®
The conference will be held in Second Life®, which is a 3d user-created virtual environment.
If you are new to virtual worlds, we can get you started, and we encourage you to do this in advance of the conference.
On the main campus of the Rockcliffe University Consortium there is a gateway to enter Second Life which includes a welcome and orientation area. There you can quickly learn the basics to navigate in Second Life, and when the conference opens in March, the Gateway can be your starting point to go to the VWBPE conference.