Speaker: William Krebs / AgileBill Firehawk
So you want to teach in virtual reality. 3D immersive platforms offer creative ways to teach better. But how? How much creativity is enough, or too much? Join us for this hands on demonstration and discussion of possible patterns for a given introducing our hypothetical students to our demo topic – wider aspects of collectible card gaming. After seeing examples, participants will consider and suggest ways they would design the learning scenes of the future. This workshop reviews, updates, and offers practice in design of 3D learning based on a 2016 VWBPE paper (Krebs et al, 2016).
- Participants will be able to identify and evaluate 3d learning designs
- Participants will be able to draft ideas for their own 3d learning designs
Accessibility: Provide a written script during the presentation