BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//WP EVENT Manager Ical//NONSGML Events//EN
CALSCALE:GREGORIAN
BEGIN:VTIMEZONE
TZID:Asia/Kolkata
BEGIN:STANDARD
DTSTART:19700101T000000
TZOFFSETFROM:+0530
TZOFFSETTO:+0530
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
UID:69f42b99d708d@www.vwbpe.org
DTSTAMP:20260501T042705Z
DTSTART;TZID=Asia/Kolkata:20260320T100000
DTEND;TZID=Asia/Kolkata:20260320T110000
LOCATION:Online
SUMMARY:Designing Trust in Immersive Learning: Case Study
DESCRIPTION:Lead Presenter: Sofia SakuraCo-presenter: Evangineer ResidentVenue: Lecture B &#8211; The OasisHow can technology amplify care rather than reproduce alienation? How might care be normalised while preserving privacy, autonomy, and sovereign participation at both individual and collective levels? This presentation examines these questions through Coffee &amp; Coworking (C&amp;C), an intentionally designed virtual community that integrates social and digital technologies, including AI, to support indirect learning and the cultivation of relational capacities. Grounded in the simple premise of “coffee, solo working, togetherness&#8221;, C&amp;C establishes low-pressure conditions for collective re-engagement with community. Through deliberate framing, gentle onboarding, and a commitment to inter-being, inclusion, and kindness, participants develop practices of self- and mutual hosting. Participation is graduated and supported by a bespoke socio-technical ecology integrating in-world tools and communication practices, demonstrating how collaboration and communication emerge through care-centred design.Objectives:Participants will be able to map participation levels to appropriate socio-technical design choices.Participants will be able to recognise a socio-technical ecology that fosters collaboration and care.Insights Connection:There is a gap between the relational needs of learning communities and technology design cultures shaped by risk aversion and limited engagement with lived community experience. Drawing on an ongoing, self-directed action research project in a real-world virtual community, the presentation offers practical insights into how immersive environments can be designed to support trust, interdependence, and collaborative learning. Participants will gain transferable insights for educational practice.Accessibility: I will use a SpeakEasy HUD Tool.
END:VEVENT
END:VCALENDAR