Speaker: Amvans lapis, HP Inc. & San Jose State University
A year ago, VCARA started the VR Exploder’s Club wherein educators meet up once a month to determine whether and/or which Social VR Worlds we should establish a presence thereon after exploring different platforms together. Whether we used VR headsets or desktop versions of these platforms, we looked at criteria such as learning curve, real-time communication, interaction capabilities, and more. I will describe specific issues that have been resolved in VWs that still need attention in VR.
- Understanding of how we can leverage our expertise to bridge the gap between VWs and VR platforms.
Accessibility: Speakeasy HUD tool