All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!
Note: Daylight Saving Time
In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.
21st century skills 3D art gallery 3D Game 3D worlds 3D3C Ecosystem Adventure affordance after party Agency AI allegory anthropology AR Archaeology Archive archives art assessment augmented reality authentic avatar Avacon award ballet Brain Hologram build building Career CDP Ceremony CERT challenges change Charles Dickens chemistry children Closing collaboration Collaborative Collaborative creativity communities Community conference Connections Constructivism Continue Creativity crowd-sourcing cultural appreciation Cultural appropriation Cultural differences culture Curate customize CVL dance Dancing data science data visualization Design thinking diabetes research dialogue digital citizenship Digital Literacy digital technologies disability dissemination drama drums EBPs education Education as design educators EDUCAUSE emergency training emerging technologies engagement escape ethics ethnography EU funded EU funded project event planning exhibits experiential experiment exploration fast flexible learning flipped classrooms French revolution fun game game engine games gamification gender transitions graduate competencies GUINEVERE health education hero quest Historical Simulation History Hunt Hybrid Conference hypergrid identity iLRN Immersion Immersive Experiences immersive learning immersive XR Improvement information science Innovation installation Interactive interactive space interfaith intern Interprofessional education keynote Kick-off Kitely laboratory Landschulheim language learner intuition learning learning analytics Learning by Creation learning theory Librarians libraries Linden Lab machinima makerspaces math anxiety metaphor middle school Minecraft mixed reality modeling Morning museum Music mystery Networking nonprofit Nonprofits in SL nursing Online education open education Open Sim opening Opening. Ribbon outcomes outdoor fieldwork pagan parade paraethnographic Paraethnographic film parody Party Peace Education PLC pre-conference Prize Problem based problem-solving product information professional learning communities Project based psychology PTSD quests recognition Reflection remembrance research ribbon cutting rituals scavenger hunt science education Scrooge Second Life self-directed learning simple simulation simulations sinespace Situated learning SJSU Skills SL social social good social virtual reality Social. Morning space design statistics STEAM STEM student achievement student-focused Sustainability symbolic modeling task-based teacher training teaching Technologies technology technology education think tank Thinkerer Thinkerer Award Third Culture Tour Twitter unconference undergraduate Underwater Unity VCARA vikings virtual Virtual Conference virtual fieldtrips virtual learning virtual library virtual mentoring virtual pedagogy virtual reality virtual reality app virtual simulation Virtual world virtual world education virtual world exhibits virtual world libraries virtual worlds Virtual Worlds Database vLanguages volunteers VR VRChat VW Web ontology WoW WW1