VWBPE Calendar

All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (PST).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


In most of the United States, Daylight Saving Time is in effect as of 8 March 2020. Canada does not observe DST in 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you.

Cultural Appropriation? Cultural Appreciation?
Mar 17 @ 09:00 AM – 10:00 AM

Hsiao-Cheng (Sandrine) Han/Kristy Handrick (Avatar)
Educators and Trainers

This presentation describes the findings from Visual recreation, culture appropriation: An Asian artist’s perspective of virtual world visual culture. This research is based on my previous research on the Third Culture and asks if we should be open minded and generous to recreated virtual builds that might appropriate a culture? Should we view virtual builds as artistic creations with freedom and without context? Or should we view virtual builds as cultural creations and be mindful?

Participants will be able to reconsider virtual culture development from an Asian perspective.
Participants will be able to review the ethics of cultural objects recreation in virtual worlds.

Track: Ethics, Responsibility, and Tolerance
Format: Spotlight Presentation
Accessibility: Voice & SpeakEasy HUD Tool

You’re Grounded! Theorizing Virtual Learning Space
Mar 17 @ 02:00 PM – 03:00 PM

Yen Verhoeven/TheoreticallyBlue Resident (Avatar)
Educators and Trainers

The digital landscape has opened a range of possibilities for understanding the different ways we learn in a virtual environment. To explore these ways, a new multidimensional learning theory, called Interactive Spatial Learning Theory (ISLT), was developed from a qualitative study in Second Life using constructivist grounded theory (GT) methodology. This presentation showcases how this methodology led to the development of ISLT and presents virtual world examples of its application.

Participants will be able to understand the use of GT methodology to study virtual spaces.
Participants will be able to provide feedback with regard to a new theory of learning.

Track: Analytic Thinking and Complex Problem Solving
Format: Spotlight Presentation
Accessibility: Voice & Provide a written script during the presentation

Perspectives on virtual professional learning communities
Apr 5 @ 11:00 AM – 11:50 AM

Presenter: Vasili Giannoutsos (SL: Bluebarker Lowtide), Virginia Society of Technology in Education (VSTE)
Description: A look at over a decade of Professional Learning Communities (PLCs) online in forum, virtual worlds, and video hangouts. From participant to leader, the journey of an experienced virtual PLC member always take such unexpected roles. We will be looking at various ideas, roles, and positions that users can take in these various digital settings. Where you can be engage in a community online yet; working on a research paper, texting colleagues, grading, and planning lessons; all at the same time. Hypertasking is the new norm.

Participants will be able to identify the different levels of engagement of online participants.
Participants will be able to reflect meaningfully on their own online experiences.

Location: Lecture Area A
Accessibility: Written script will be made available during the presentation

Culture and education for peace in times of 3-Dimensional Immersive Digital Environments (3D-IDEs)
Apr 5 @ 03:00 PM – 03:50 PM

Presenter: Christian Jonathan Angel Rueda (SL: ecoonis), Universidad Autonoma de Queretaro ; Juan Carlos Valdes Godin, (SL: interpres)
Description: The present work is based on the macro concept of 3D-IDEs, in specific virtual world environments, having the social and individual characteristics that could enhance the development of culture and peace in school contexts. The final reflections indicate that 3D-IDEs, especially virtual worlds, overcome the fact of information sharing through interaction of visual synthesis representation of the concepts of culture and education.

Participants will be able to understand how culture and education relate to peace.

Location: Lecture Area A
Accessibility: SpeakEasy HUD Tool

Above the Book: Catching up with Thinkerer
Apr 6 @ 02:00 PM – 02:50 PM

Moderator: Kevin Feenan (SL: Phelan Corrimal)

Description: Today Kevin will be catching up with a great friend to VWBPE , and the education and arts community in virtual environments: the first recipient of the VWBPE Thinkerer Award: Selby Evans – known across the metaverse as Thinkerer.  In 2014, the Virtual Worlds Best Practices in Education Organizational Committee instituted a new personal achievement award to recognize an individual who has provided outstanding service to both the field of education and the virtual world community at large. Let’s find out what Thinkerer has been up to these past 5 years.

Accessibility: Voice and transcriptionist