All sessions of the VWBPE 2021 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!
Note: Daylight Saving Time
In most of the United States and Canada, Daylight Saving Time is in effect as of 14 March 2021. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.
-
Categories
-
Tags
3D 3D building 3D designs 3D game design 3D tours Above the Book acronyms Adventure AI AI education framework art art history Asian time-travel attitudes authentic authentic avatars avatars Ballet botany citizenship climate change Closing cluster collaboration color community compass point roundtable COVID Cross-Disciplines cruise ship curriculum building blocks dance dancing deeper learning depression design pedagogy design thinking destination guide digital storytelling Digital university Digiworldz discussion distance learning diver training ECE education education policy Educational Affordances educational technology educators ELT CLIL Competencies emergency simulation English language learning Entertainment environment ethics evaluation fanfiction filmmaking future Games gardens GatherTown geopolitics higher education history history project Hitchcock holodeck horticulture Humanities IMA imagination immersive art infolit instructional design interactivity interview kick-off kitely knowledge language language learning learning activities Linden Lab literature ludic Mechanics-Dynamics-Aesthetics mentors meta-literacy microburst Music Networking new learners new students NICA nonprofits nursing informatics Opening OpenSim OS Grid PADI pandemic Pandemic Learning parade parallax Parody photography PLC (Professional Learning Community) plot twist Poland problem-solving promotion Quest quick start guide realtime collaborative relationships Remote learning resilience review role play science education science networking SEL service learning Shadowlands simulation Singapore SLEA; Art; oceans Slippage social social good Social Virtual Reality spanish story building Storytelling student projects superheroes Symbolic Modeling teaching and learning technology Thinkerer award Times of Darkness Tips towel tracking Transformation transition Transmedia Storytelling tricks Twist unconference VCARA veterinary Virbella virtual virtual learning virtual practicum virtual reality virtual reenactment Virtual words virtual worlds vLanguages volunteers VR VW VWER whole child curriculum workshops World of Warcraft

Host: Inarra Saarinen, Director and Ballet Pixelle
POSTPONED to 11 APRIL. Ballet Pixelle will present the original ballet “Degas Dances” following a brief discussion of representing art and dance in virtual worlds. Ballet Pixelle’s goal is to explore physical and virtual dance and movement and blended realities. “Degas Dances” uses physical and virtual dance and art, to explore art history and dance and technology in a new, innovative, engaging way.
Ballet Pixelle™ is a professional company, founded in 2006, that performs in virtual and global reality. The dancers do not use any synchroinizing devices and truly dance with each other and the music. “Degas Dances” was inspired by the art of Edward Degas who painted the life behind the scenes of the Paris Opera Ballet. Here, we use mixed media and original animations to make the paintings come to life and dance! Original music by Grammy-award winning Kurt Bestor.
balletpixelle.org
Wikipedia/balletpixelle
- Move dance into the next renaissance and inspire creativity and innovation.
- Provide innovative dance to a larger audience – those challenged by geography, handicaps, finances.
Accessibility: Provide a written script during the presentation
Location: Second Life – Ballet Pixelle Grand Theatre http://maps.secondlife.com/secondlife/Quat/43/47/142
Special Directions – TBA