All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!
Note: Daylight Saving Time
In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.
Meet the VWBPE Sponsors! Moderator: Kevin Feenan / Phelan Corrimal; Rockcliffe University Consortium Nine sponsors have come together to support this year’s Virtual Worlds Best Practices in Education Conference. This open forum is your opportunity[...]
Speaker: William Krebs / AgileBill Firehawk So you want to teach in virtual reality. 3D immersive platforms offer creative ways to teach better. But how? How much creativity is enough, or too much? Join us[...]
Speaker: Leticia Deleon / Letty Luckstone, University of Texas Rio Grande Valley While virtual environments have been explored, discovered, and conquered, true immersion for learning continues to be elusive. This workshop will engage participants in[...]
Grab a passing rocket and start your day at the Social Spaceport. The coffee is on — Let’s review the first couple of days of the conference. What surprised you? What have you learned? How[...]
Speakers: Niela Miller / Marly Milena; Janie Teague-Urbach / Katsii Tennen. We offer a glimpse into a unique training for educators, counselors, artists, coaches and facilitators who wish to discover a way of using arts-based[...]