VWBPE Program

All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


Note: Daylight Saving Time

In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.


Mar
26
Thu
2020
Design for Difficulties and Disorienting Dilemmas @ VWBPE Lecture Area B
Mar 26 @ 10:30 AM – 11:20 AM

Speakers: Kae Novak / Kavon Zenovka and Chris Luchs / Abacus Capalini

The first phase of transformative learning (Mezirow, 1991) is a disorienting dilemma, yet when designing for education we often default to user design (ux) principles that focus consistency and ease of use. If we are to engage new frontiers and reach for the stars in our virtual world and game design, we as educators need to experiment with hard fun (Papert, 2002), disorienting dilemmas (Mezirow, 1991), and desirable difficulties (Bjork, 2011).

  • Participants will be able to experiment with dilemmas when designing learning experiences.

Accessibility: Provide a written script during the presentation

Educator’s Networking Forum @ VWBPE Quadrivium
Mar 26 @ 03:00 PM – 03:50 PM

Meet the VWBPE Sponsors!

Moderator: Kevin Feenan / Phelan Corrimal; Rockcliffe University Consortium

Nine sponsors have come together to support this year’s Virtual Worlds Best Practices in Education Conference. This open forum is your opportunity to learn about their contributions to education and why they feel supporting open source virtual conferences, like this one, is so important.

Participants will be given the opportunity to express their opinions on how for-profit and non-profit businesses can better help support teachers and instructional developers.

Attendees will learn about the motivating factors behind some of the biggest names supporting education in Second Life

 

Text chat and voice

Mar
27
Fri
2020
Immersive Language Learning in Virtual Worlds @ VWBPE Lecture Area A
Mar 27 @ 11:00 AM – 11:50 AM

Speakers: Heike Philp / Gwen Gwasi; Jennifer Hamilton / Jaz Beverly; Annalisa di Pierro / Innesfree;  and Helena Galani /erlinaazure

To learn a language live online is the best and sometimes cheapest way of practicing it in real-time with other people. Virtual worlds and video games offer opportunities to meet speakers of other languages and native speakers alike but there are many 3D spaces out there and sometimes it is difficult to decide which one to join. Which virtual world is suitable for language education? What kind of equipment or software does one need? How long does it take to get to know this world before it can be introduced to language learners? Is this virtual space safe? With these questions in mind, a group of language educators spent 5 weeks exploring 13 different 3D environments, created an evaluation rubric and listened to some of the long-time users of these environments for the pros and cons.

  • To present the findings of a 5-week online workshop exploring various virtual worlds.
  • To consider some of the lessons learned by the providers of these environments. For example, how one can combine Artificial Intelligence with NPC in OpenSim to create chatbots.

Accessibility: Speak easy HUD

Mar
28
Sat
2020
Keynote: Lessons Learned from the 2020 Educators in VR Conference @ VWBPE Auditorium
Mar 28 @ 11:00 AM – 11:50 AM

Speakers: Lorelle VanFossen / Lorellev, co-founder of Educators in VR
Introduction: Lorraine Mockford / LoriVonne Lustre

Lorelle VanFossen is the co-founder of Educators in VR, and producer of the world’s largest immersive virtual conference, the 2020 Educators in VR International Summit, held in February. She is an educator, keynote speaker, trainer, writer, and consultant on virtual reality in education, web writing, digital storytelling, content curation, social media, and blogging. Called a digital evangelist, she’s taught over 1000 workshops and classes in virtual reality and has published over 3,000 articles on digital storytelling, social media, and web publishing as a thought-leader in the industry.

Accessibility: Voice to text transcription

Apr
6
Mon
2020
Embrace the Suck: Classic World of Warcraft @ World of Warcraft Classic
Apr 6 @ 05:00 PM – 06:00 PM

Hosts: Abacus Capalini; Kavon Zenovka

The retro release of World of Warcraft (WoW) last year resulted in the largest quarterly increase of subscriptions ever for the game. By all accounts, WoW classic is hard, time consuming and labor intensive. So why is it so popular? We’ll do a tour starting at the entry area and playing for an hour showing the hard fun and difficulties that is part of WoW classic. We’ll discuss the design and mechanics during this immersive experience that you can use in creating your own educational experiences

  • Identify elements of hard fun, flow, and fiero in difficult games and virtual worlds play.

Accessibility:  Discord VOIP & In game Text

Access: Participants will require an active paid subscription to WoW (see Technology Requirement details below), then they will need to download World of Warcraft Classic (See https://worldofwarcraft.com/en-us/wowclassic) and create a character on the Bloodsail Buccaneers Realm on the US East Server. For this immersive experience, we will be gathering in the troll and orc starting area in Durotar.

Technology Requirements: Participants will need the following technologies: World of Warcraft (requires paid subscription) and Discord (free VOIP software). To access World of Warcraft Classic, participants will need to have an active subscription for World of Warcraft (WoW) https://worldofwarcraft.com. The system requirements for WoW can be found at https://us.battle.net/support/en/article/243159

To access Discord, participants will need to go to https://discordapp.com/ and have the choice to either access the discord through their browser or download to their desktop. This event will use the Discord channel at https://discord.gg/a6f6Jvt