All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
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Note: Daylight Saving Time
In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.
Speakers: Mal Burns; Ebbe Altberg / Ebbe Linden; Patch Linden
VWBPE welcomes Mal Burns as he takes the lead for the 2020 Above the Book conversations. Mal will be talking with Ebbe Altberg / Ebbe Linden, CEO of Linden Lab, and Patch Linden, Vice President of Product Operations for Linden Lab, sharing what’s new at Linden Lab.
Accessibility: Voice to text transcription
Speakers: Heike Philp / Gwen Gwasi; Jennifer Hamilton / Jaz Beverly; Annalisa di Pierro / Innesfree; and Helena Galani /erlinaazure
To learn a language live online is the best and sometimes cheapest way of practicing it in real-time with other people. Virtual worlds and video games offer opportunities to meet speakers of other languages and native speakers alike but there are many 3D spaces out there and sometimes it is difficult to decide which one to join. Which virtual world is suitable for language education? What kind of equipment or software does one need? How long does it take to get to know this world before it can be introduced to language learners? Is this virtual space safe? With these questions in mind, a group of language educators spent 5 weeks exploring 13 different 3D environments, created an evaluation rubric and listened to some of the long-time users of these environments for the pros and cons.
- To present the findings of a 5-week online workshop exploring various virtual worlds.
- To consider some of the lessons learned by the providers of these environments. For example, how one can combine Artificial Intelligence with NPC in OpenSim to create chatbots.
Accessibility: Speak easy HUD
Speakers: Reiner Schneeberger / Art Blue; JulietteSurrealDreaming
This presentation will explore a way to bring art creations made in the virtual world of Second Life into HMDs mainly for educational projects so to create awareness for immersive art experiences in Virtual Reality. Aspects of art conservation are also addressed. Intended mainly for art teachers and students, we also welcome anyone interested in art and technology.
- Awareness for immersive art reception via VR (understanding).
- Making VR possible for art teachers using of SL (doing).
Accessibility: Speak easy HUD