VWBPE Program

All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


Note: Daylight Saving Time

In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.


Mar 26 @ 10:30 AM – 11:20 AM
Design for Difficulties and Disorienting Dilemmas @ VWBPE Lecture Area B
10:30 AM
Speakers: Kae Novak / Kavon Zenovka and Chris Luchs / Abacus Capalini The first phase of transformative learning (Mezirow, 1991) is a disorienting dilemma, yet when designing for education we often default to user design[...]
Mar 26 @ 03:00 PM – 03:50 PM
CANCELLED :: Freedom and Intrinsic Motivation @ VWBPE Lecture Area B
03:00 PM
Speakers: Hsiao-Cheng (Sandrine) Han / Kristy Handrick; Liang Hung This research used participatory observational case study. Students from Taiwan used a 3D virtual world in their art class to create their artwork. The art teacher[...]
Interstellar: Learning in Space @ VWBPE Lecture Area A
Mar 26 @ 03:00 PM – 03:50 PM
Interstellar: Learning in Space @ VWBPE Lecture Area A
03:00 PM
Speakers: Cynthia Colongne / Lyr Lobo; Andrew Stricker / Spinoza Quinnell; Barbara Truman / Delightful Doowangle All aboard as Virtual Harmony travels to the stars. We design and test game simulations for exploration in virtual[...]
Mar 27 @ 10:00 AM – 10:50 AM
Scholars VR: Engaging New Audiences with the Scholarly @ VWBPE Lecture Area B
10:00 AM
Speaker: Patrick Pennefather / Vesuviusblowhorn. University of British Columbia This conceptual case study lays the groundwork for a Virtual Reality (VR) research creation undergoing co-construction; shared to champion the continual experimentation with and investigations of[...]
Mar 27 @ 11:00 AM – 11:50 AM
Immersive Language Learning in Virtual Worlds @ VWBPE Lecture Area A
11:00 AM
Speakers: Heike Philp / Gwen Gwasi; Jennifer Hamilton / Jaz Beverly; Annalisa di Pierro / Innesfree;  and Helena Galani /erlinaazure To learn a language live online is the best and sometimes cheapest way of practicing[...]
Mar 27 @ 12:00 PM – 12:50 PM
Only what we do is real. Let us do VR @ VWBPE Lecture Area B
12:00 PM
Speakers: Reiner Schneeberger / Art Blue; JulietteSurrealDreaming This presentation will explore a way to bring art creations made in the virtual world of Second Life into HMDs mainly for educational projects so to create awareness[...]
Mar 28 @ 09:00 AM – 10:30 AM
Workshop: Symbolic Modeling: A Great Teaching Tool @ VWBPE Workshop Area A
09:00 AM
Speakers: Niela Miller / Marly Milena; Janie Teague-Urbach / Katsii Tennen. We offer a glimpse into a unique training for educators, counselors, artists, coaches and facilitators who wish to discover a way of using arts-based[...]
Mar 28 @ 10:00 AM – 10:50 AM
Boldly Go - Celebrate Success & Cataclysm Stories @ VWBPE Lecture Area B
10:00 AM
Speaker: Renne Emiko Brock / Zinnia Zauber. Peninsula College, Confidence comes from educational attempts that fail with room to reflect and regroup to triumph. The constellations don’t move us. The stories behind the stars do.[...]
Mar 28 @ 03:00 PM – 03:50 PM
Virtual Reality in Education: Intentional Immersion @ VWBPE Lecture Area A
03:00 PM
Speakers: Valerie Hill / Valibrarian Gregg, Community Virtual Library; Bethany Winslow / Bethany Winslow; Marie Vans / Amvans Lapis. Virtual reality offers opportunities and challenges that impact education (both on head-mounted displays and desktops) for[...]