All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
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Note: Daylight Saving Time
In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.
Speaker: William Krebs / AgileBill Firehawk
So you want to teach in virtual reality. 3D immersive platforms offer creative ways to teach better. But how? How much creativity is enough, or too much? Join us for this hands on demonstration and discussion of possible patterns for a given introducing our hypothetical students to our demo topic – wider aspects of collectible card gaming. After seeing examples, participants will consider and suggest ways they would design the learning scenes of the future. This workshop reviews, updates, and offers practice in design of 3D learning based on a 2016 VWBPE paper (Krebs et al, 2016).
- Participants will be able to identify and evaluate 3d learning designs
- Participants will be able to draft ideas for their own 3d learning designs
Accessibility: Provide a written script during the presentation
Hosts: Stasia Weston/ Aevalle Galicia; Belladonna Laveau / Belladonna Yarrowroot; Phoenix Silverstar; Dee BlissWitch. Wooston-Steen Theological Seminary
Sacred Caldron houses the virtual campus for Woolston-Steen Theological Seminary. WSTS is an environmentally conscious institution that works to reduce our carbon footprint by drastically reducing the amount of travel necessary to attend and teach at our seminary. We provide a visually rich online learning experience using the Second Life virtual reality platform. From the comfort of their homes, our students are able to connect and learn with other students from around the world in a graphically enticing interactive environment where their teachers give lectures, offer demonstrations, and answer questions in real time.
Our immersive experience will include a walk-through interactive ritual which is season-based. The experience has been designed and constructed by our Junior class as part of their studies.
- Visitors will become immersed in the “story” or deep mythology related to a season/holiday.
Accessibility: We transcribe the spoken word during activities into text as the event occurs. For the interactive walkthrough, the elements give out notecards with directions as well as “speak” in local text.
Access: Second Life: http://maps.secondlife.com/secondlife/Sacred%20Cauldron/178/180/66