All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
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Note: Daylight Saving Time
In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.
Speakers: Hsiao-Cheng (Sandrine) Han / Kristy Handrick; Liang Hung
This research used participatory observational case study. Students from Taiwan used a 3D virtual world in their art class to create their artwork. The art teacher taught a lesson called School reconstruction. We observed students how they form their ideal schools, where their ideas coming from, how they discuss and collaborate with each other, as well as how they put their ideas into action, make it into 3D virtual construction, and finally how they see and understand each other’s work.
- Participants will explore the importance of freedom in education and how virtual worlds provide it to students
- Participants will learn how virtual world promote Intrinsic Motivation to students that teachers should learn to utilize it
Accessibility: Speakeasy HUD
Hosts: Stasia Weston/ Aevalle Galicia; Belladonna Laveau / Belladonna Yarrowroot; Phoenix Silverstar; Dee BlissWitch. Wooston-Steen Theological Seminary
Sacred Caldron houses the virtual campus for Woolston-Steen Theological Seminary. WSTS is an environmentally conscious institution that works to reduce our carbon footprint by drastically reducing the amount of travel necessary to attend and teach at our seminary. We provide a visually rich online learning experience using the Second Life virtual reality platform. From the comfort of their homes, our students are able to connect and learn with other students from around the world in a graphically enticing interactive environment where their teachers give lectures, offer demonstrations, and answer questions in real time.
Our immersive experience will include a walk-through interactive ritual which is season-based. The experience has been designed and constructed by our Junior class as part of their studies.
- Visitors will become immersed in the “story” or deep mythology related to a season/holiday.
Accessibility: We transcribe the spoken word during activities into text as the event occurs. For the interactive walkthrough, the elements give out notecards with directions as well as “speak” in local text.
Access: Second Life: http://maps.secondlife.com/secondlife/Sacred%20Cauldron/178/180/66