VWBPE Program

All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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Note: Daylight Saving Time

In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.


Mar
26
Thu
2020
CANCELLED :: Freedom and Intrinsic Motivation @ VWBPE Lecture Area B
Mar 26 @ 03:00 PM – 03:50 PM

Speakers: Hsiao-Cheng (Sandrine) Han / Kristy Handrick; Liang Hung

This research used participatory observational case study. Students from Taiwan used a 3D virtual world in their art class to create their artwork. The art teacher taught a lesson called School reconstruction. We observed students how they form their ideal schools, where their ideas coming from, how they discuss and collaborate with each other, as well as how they put their ideas into action, make it into 3D virtual construction, and finally how they see and understand each other’s work.

  • Participants will explore the importance of freedom in education and how virtual worlds provide it to students
  • Participants will learn how virtual world promote Intrinsic Motivation to students that teachers should learn to utilize it

Accessibility: Speakeasy HUD

Mar
27
Fri
2020
Workshop: Avatars on the Edges of Space: An Immersion Model @ VWBPE Workshop Area B
Mar 27 @ 11:00 AM – 12:30 PM

Speaker: Leticia Deleon / Letty Luckstone, University of Texas Rio Grande Valley

While virtual environments have been explored, discovered, and conquered, true immersion for learning continues to be elusive. This workshop will engage participants in an immersive model that borrows from experiential learning through the marriage of avatar, environment, and actions. Not only will participants engage in an immersive, interactive experience by using multimodal tools, but also create a plan for using the model with their own learners.

  • The participant will immerse their avatar in a learning experience using multimodal tools.
  • The participant will design their own plan for engaging their learners in true immersive learning.

Accessibility: Speak easy HUD