All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
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Note: Daylight Saving Time
In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.
Speaker: Laura Gilmour / Zeppelin123. University of Alberta. Ph.D. Candidate in Educational Psychology, M.Ed. Special Education, B.A. Psychology, Autistic Self-Advocate.
Stairway to STEM, a National Science Foundation-funded organization helps autistic succeed in post-secondary education. Resources created are geared towards families, autistic students, educators and policymakers. In some cases, online spaces allow autistic people to engage in experiences that would otherwise be out of reach for them. Improving the accessibility of post-secondary education through technology helps autistic people to “reach for the stars” and may lead to gainful employment.
- Define the role of Stairway to STEM in helping autistic students succeed
- Describe the potential for SL to improve outreach and accessibility of STEM education
Accessibility: Provide a written script during the presentation
Speaker: Leticia Deleon / Letty Luckstone, University of Texas Rio Grande Valley
While virtual environments have been explored, discovered, and conquered, true immersion for learning continues to be elusive. This workshop will engage participants in an immersive model that borrows from experiential learning through the marriage of avatar, environment, and actions. Not only will participants engage in an immersive, interactive experience by using multimodal tools, but also create a plan for using the model with their own learners.
- The participant will immerse their avatar in a learning experience using multimodal tools.
- The participant will design their own plan for engaging their learners in true immersive learning.
Accessibility: Speak easy HUD