VWBPE Program

All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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Note: Daylight Saving Time

In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.


Mar
26
Thu
2020
Overcoming technical limits of LSL (SL and OpenSim) @ VWBPE Lecture Area A
Mar 26 @ 10:30 AM – 11:20 AM
Overcoming technical limits of LSL (SL and OpenSim) @ VWBPE Lecture Area A

Speaker: James Stibbards  / JB Hancroft

This is an advanced technical session, for those who would like to have *large* and *complex* projects in SL or OpenSim, but are concerned about the inherent limits of the programming platform and language (LSL). It is not an introduction to coding. It will include an introduction to terminology.

  • Participants will be able to design projects which extend beyond the scripting memory model of SL.
  • Participants will be able to design projects which extend beyond SL, to include web server computing

Accessibility: Provide a written script during the presentation

Apr
6
Mon
2020
Embrace the Suck: Classic World of Warcraft @ World of Warcraft Classic
Apr 6 @ 05:00 PM – 06:00 PM
Embrace the Suck: Classic World of Warcraft @ World of Warcraft Classic

Hosts: Abacus Capalini; Kavon Zenovka

The retro release of World of Warcraft (WoW) last year resulted in the largest quarterly increase of subscriptions ever for the game. By all accounts, WoW classic is hard, time consuming and labor intensive. So why is it so popular? We’ll do a tour starting at the entry area and playing for an hour showing the hard fun and difficulties that is part of WoW classic. We’ll discuss the design and mechanics during this immersive experience that you can use in creating your own educational experiences

  • Identify elements of hard fun, flow, and fiero in difficult games and virtual worlds play.

Accessibility:  Discord VOIP & In game Text

Access: Participants will require an active paid subscription to WoW (see Technology Requirement details below), then they will need to download World of Warcraft Classic (See https://worldofwarcraft.com/en-us/wowclassic) and create a character on the Bloodsail Buccaneers Realm on the US East Server. For this immersive experience, we will be gathering in the troll and orc starting area in Durotar.

Technology Requirements: Participants will need the following technologies: World of Warcraft (requires paid subscription) and Discord (free VOIP software). To access World of Warcraft Classic, participants will need to have an active subscription for World of Warcraft (WoW) https://worldofwarcraft.com. The system requirements for WoW can be found at https://us.battle.net/support/en/article/243159

To access Discord, participants will need to go to https://discordapp.com/ and have the choice to either access the discord through their browser or download to their desktop. This event will use the Discord channel at https://discord.gg/a6f6Jvt