VWBPE Program

All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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Note: Daylight Saving Time

In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.


Mar
26
Thu
2020
Overcoming technical limits of LSL (SL and OpenSim) @ VWBPE Lecture Area A
Mar 26 @ 10:30 AM – 11:20 AM
Overcoming technical limits of LSL (SL and OpenSim) @ VWBPE Lecture Area A

Speaker: James Stibbards  / JB Hancroft

This is an advanced technical session, for those who would like to have *large* and *complex* projects in SL or OpenSim, but are concerned about the inherent limits of the programming platform and language (LSL). It is not an introduction to coding. It will include an introduction to terminology.

  • Participants will be able to design projects which extend beyond the scripting memory model of SL.
  • Participants will be able to design projects which extend beyond SL, to include web server computing

Accessibility: Provide a written script during the presentation

Mar
28
Sat
2020
Soul of A Charioteer in Virtual Orbit Around Mars @ VWBPE Lecture Area A
Mar 28 @ 12:00 PM – 12:50 PM
Soul of A Charioteer in Virtual Orbit Around Mars @ VWBPE Lecture Area A

Speakers: Andrew Stricker / Spinoza Quinnell, Air University; Cynthia Calongne / Lyr Lobo; Barbara Truman / Delightful Doowangle

Like Socrates’ image of the soul as the charioteer, who must hold the reigns of the spirited horses closely so as to control them, so it holds if a person believes they have a role in their fate and can influence important events in their life, and believe their dispositions and intelligence are open to growth, then they are more likely to engage in shaping their own development and future. This presentation describes research in using immersive 3D environments to improve professional efficacy.

  • Share research on use of the immersive 3D environment for professional ethics development.
  • Demonstrate application of interactive 3D forced-choice ethical dilemmas.

Accessibility: Provide a written script during the presentation