All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!
Note: Daylight Saving Time
In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.
Meet the VWBPE Sponsors!
Moderator: Kevin Feenan / Phelan Corrimal; Rockcliffe University Consortium
Nine sponsors have come together to support this year’s Virtual Worlds Best Practices in Education Conference. This open forum is your opportunity to learn about their contributions to education and why they feel supporting open source virtual conferences, like this one, is so important.
Participants will be given the opportunity to express their opinions on how for-profit and non-profit businesses can better help support teachers and instructional developers.
Attendees will learn about the motivating factors behind some of the biggest names supporting education in Second Life
Text chat and voice
Grab a passing rocket and start your day at the Social Spaceport. The coffee is on — Let’s review the first couple of days of the conference. What surprised you? What have you learned? How will you apply this in your practice? See you there!
Location: VWBPE Social Spaceport
Speakers: Valerie Hill / Valibrarian Gregg, Community Virtual Library; Bethany Winslow / Bethany Winslow; Marie Vans / Amvans Lapis.
Virtual reality offers opportunities and challenges that impact education (both on head-mounted displays and desktops) for deep learning. Because educators cannot be trained to utilize all of the current virtual reality tools entering the market, professional networking is essential for identifying best practices. The gaming backchannel app DISCORD will be optionally used during this session for interactivity.
- Participants will investigate the advantages and disadvantages of various VR spaces.
- Participants will be given specific examples of critical thinking in VR spaces.
Accessibility: Speak easy HUD tool