All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
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Note: Daylight Saving Time
In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.
Meet the VWBPE Sponsors!
Moderator: Kevin Feenan / Phelan Corrimal; Rockcliffe University Consortium
Nine sponsors have come together to support this year’s Virtual Worlds Best Practices in Education Conference. This open forum is your opportunity to learn about their contributions to education and why they feel supporting open source virtual conferences, like this one, is so important.
Participants will be given the opportunity to express their opinions on how for-profit and non-profit businesses can better help support teachers and instructional developers.
Attendees will learn about the motivating factors behind some of the biggest names supporting education in Second Life
Text chat and voice
Speakers: Heike Philp / Gwen Gwasi; Jennifer Hamilton / Jaz Beverly; Annalisa di Pierro / Innesfree; and Helena Galani /erlinaazure
To learn a language live online is the best and sometimes cheapest way of practicing it in real-time with other people. Virtual worlds and video games offer opportunities to meet speakers of other languages and native speakers alike but there are many 3D spaces out there and sometimes it is difficult to decide which one to join. Which virtual world is suitable for language education? What kind of equipment or software does one need? How long does it take to get to know this world before it can be introduced to language learners? Is this virtual space safe? With these questions in mind, a group of language educators spent 5 weeks exploring 13 different 3D environments, created an evaluation rubric and listened to some of the long-time users of these environments for the pros and cons.
- To present the findings of a 5-week online workshop exploring various virtual worlds.
- To consider some of the lessons learned by the providers of these environments. For example, how one can combine Artificial Intelligence with NPC in OpenSim to create chatbots.
Accessibility: Speak easy HUD
Host: Asmita Duranjaya
“MindScape” is related to brain research and what can refer to the human mind, how to develop, inspire and care for or manipulate it. 15 artists have created either a 2D or a 3D work referring to the topic by adding his or her idea, be it more realistic-physical or more mental or philosophical abstract. The 3D area is a moon landscape, where the 50-prim-installations are presented.
- Participants will be able to observe the installations and pictures and to interact with them.
- Participants will be motivated to develop their own idea about what MIND can be and do for them.
Accessibility: Provide a written script during the presentation. Bots provide information on the art installations.
Access: Second Life: http://maps.secondlife.com/secondlife/Nice%20Atoll/185/142/3685