VWBPE Program

All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


Note: Daylight Saving Time

In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.


Mar
26
Thu
2020
Quadrivium 1: The digital divide of immersive technology (AR, VR, XR) @ VWBPE Quadrivium
Mar 26 @ 01:00 PM – 01:50 PM
Quadrivium 1: The digital divide of immersive technology (AR, VR, XR) @ VWBPE Quadrivium

Facilitator: Andrew Wheelock / Spiff Whitfield ; Assistant: Marie Vans / amvans Lapis

The digital divide has been a concern for years. This has generally been understood as the gulf between those who have access to technology like computers and the internet. Has the proliferation of immersive technologies increased this gulf? What are the solutions? Bring your ideas to the first Quadrivium of the conference as we explore this important topic.

Accessibility: Voice to text transcription

Educator’s Networking Forum @ VWBPE Quadrivium
Mar 26 @ 03:00 PM – 03:50 PM
Educator's Networking Forum @ VWBPE Quadrivium

Meet the VWBPE Sponsors!

Moderator: Kevin Feenan / Phelan Corrimal; Rockcliffe University Consortium

Nine sponsors have come together to support this year’s Virtual Worlds Best Practices in Education Conference. This open forum is your opportunity to learn about their contributions to education and why they feel supporting open source virtual conferences, like this one, is so important.

Participants will be given the opportunity to express their opinions on how for-profit and non-profit businesses can better help support teachers and instructional developers.

Attendees will learn about the motivating factors behind some of the biggest names supporting education in Second Life

 

Text chat and voice

Mar
27
Fri
2020
Scholars VR: Engaging New Audiences with the Scholarly @ VWBPE Lecture Area B
Mar 27 @ 10:00 AM – 10:50 AM
Scholars VR: Engaging New Audiences with the Scholarly @ VWBPE Lecture Area B

Speaker: Patrick Pennefather / Vesuviusblowhorn. University of British Columbia

This conceptual case study lays the groundwork for a Virtual Reality (VR) research creation undergoing co-construction; shared to champion the continual experimentation with and investigations of scholarship through interactive media.

  • Participants will be able to resonate in the investigation of scholarship through interactive media

Accessibility: Share a written script during the presentation

Only what we do is real. Let us do VR @ VWBPE Lecture Area B
Mar 27 @ 12:00 PM – 12:50 PM
Only what we do is real. Let us do VR @ VWBPE Lecture Area B

Speakers: Reiner Schneeberger / Art Blue; JulietteSurrealDreaming

This presentation will explore a way to bring art creations made in the virtual world of Second Life into HMDs mainly for educational projects so to create awareness for immersive art experiences in Virtual Reality. Aspects of art conservation are also addressed. Intended mainly for art teachers and students, we also welcome anyone interested in art and technology.

  • Awareness for immersive art reception via VR (understanding).
  • Making VR possible for art teachers using of SL (doing).

Accessibility: Speak easy HUD

Survey Says! Developing Criteria for VR Courses @ VWBPE Lecture Area B
Mar 27 @ 04:00 PM – 04:50 PM
Survey Says! Developing Criteria for VR Courses @ VWBPE Lecture Area B

Speakers: Alyse Dunavant-Jones / AlyseDunavantJones; Pat Franks / Preceptor Amat; Marie Vans / Amvans Lapis                                                         San Jose State University, School of Information

In Fall 2019, San Jose State University’s Virtual Center for Archives and Records Administration developed a survey to determine criteria for courses based in both desktop and headset Virtual Reality. 56 VR and virtual world educators responded, and the survey resulted in 29 criteria. In this presentation, VCARA members address key factors that affected the survey, how the results compared to expectations, and how research and experience in virtual worlds contributed to the survey’s success.

  • Participants will be able to describe VCARA’s survey methodology and identify VR course criteria.
  • Participants will be able to compare educators’ needs in headset/desktop VR vs. 3D virtual worlds.

Accessibility: Speak easy HUD

Mar
28
Sat
2020
Keynote: Lessons Learned from the 2020 Educators in VR Conference @ VWBPE Auditorium
Mar 28 @ 11:00 AM – 11:50 AM
Keynote: Lessons Learned from the 2020 Educators in VR Conference @ VWBPE Auditorium

Speakers: Lorelle VanFossen / Lorellev, co-founder of Educators in VR
Introduction: Lorraine Mockford / LoriVonne Lustre

Lorelle VanFossen is the co-founder of Educators in VR, and producer of the world’s largest immersive virtual conference, the 2020 Educators in VR International Summit, held in February. She is an educator, keynote speaker, trainer, writer, and consultant on virtual reality in education, web writing, digital storytelling, content curation, social media, and blogging. Called a digital evangelist, she’s taught over 1000 workshops and classes in virtual reality and has published over 3,000 articles on digital storytelling, social media, and web publishing as a thought-leader in the industry.

Accessibility: Voice to text transcription

Virtual Reality in Education: Intentional Immersion @ VWBPE Lecture Area A
Mar 28 @ 03:00 PM – 03:50 PM
Virtual Reality in Education: Intentional Immersion @ VWBPE Lecture Area A

Speakers: Valerie Hill / Valibrarian Gregg, Community Virtual Library; Bethany Winslow / Bethany Winslow; Marie Vans / Amvans Lapis.

Virtual reality offers opportunities and challenges that impact education (both on head-mounted displays and desktops) for deep learning. Because educators cannot be trained to utilize all of the current virtual reality tools entering the market, professional networking is essential for identifying best practices. The gaming backchannel app DISCORD will be optionally used during this session for interactivity.

  • Participants will investigate the advantages and disadvantages of various VR spaces.
  • Participants will be given specific examples of critical thinking in VR spaces.

Accessibility: Speak easy HUD tool

Quadrivium 3. Ethical Considerations and virtual environments @ VWBPE Quadrivium
Mar 28 @ 04:00 PM – 04:50 PM
Quadrivium 3. Ethical Considerations and virtual environments @ VWBPE Quadrivium

Facilitator:  Linda Sautereau (SL)/Peggy Lee (RL)
Assistant:  Kaylee West (SL)/Scott Grant (RL)

Where do our responsibilities lie when working in virtual environments? More importantly, what are the ethics of working in these spaces with our learners? This topic has been addressed by several of our speakers over the last couple of days considering access, privacy, harassment, Terms of Service and software. Join us at the last Quadrivium of the conference as we look for the answers together.

Accessibility: Voice to text transcription

Mar
31
Tue
2020
Mindscape @ MindScape
Mar 31 @ 02:00 PM – 03:30 PM
Mindscape @ MindScape

Host: Asmita Duranjaya

“MindScape” is related to brain research and what can refer to the human mind, how to develop, inspire and care for or manipulate it. 15 artists have created either a 2D or a 3D work referring to the topic by adding his or her idea, be it more realistic-physical or more mental or philosophical abstract. The 3D area is a moon landscape, where the 50-prim-installations are presented.

  • Participants will be able to observe the installations and pictures and to interact with them.
  • Participants will be motivated to develop their own idea about what MIND can be and do for them.

Accessibility: Provide a written script during the presentation. Bots provide information on the art installations.

Access: Second Life: http://maps.secondlife.com/secondlife/Nice%20Atoll/185/142/3685