All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
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Note: Daylight Saving Time
In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.
SavoyBallroom.org and 2Ldance.org have produced a full-immersion dance class experience in Second Life which teaches the dances, music, bands, dance halls, and history of the Swing Era. Volunteer partners are usually available to enjoy the class with, or bring your own. The 50 minute class runs continuously and you can enter the class at any time. General info is available at http://savoyballroom.org. The Dance 301 class operates 24 x 7 x 365 and can be entered at any time. Two hosted sessions are offered for this VWBPE Immersive Experience. Several of the creators of Savoy and Dance 301 will be onsite to hand out our design abstract for the class, and discuss it with guests.
- Participants will be able to experience the dances, music, bands and dance halls of the Swing Era
- Participants will gain insights into the roll swing dancing played in desegregation
Host: Carlyle Chaparral
Access: Second Life: http://maps.secondlife.com/secondlife/Creations%20Park/35/54/28
The Dance 301 Swing Era Class is in the back of the learning center, and also accessible from the ballroom.
Accessibility: Scripts and notecards available on site
Our host, johannes1977, has done it again! Join us for a lesson on how art throughout the ages was used to tell the story of war, from Egyptian times to present day. This immersive experience will show how art and photography have been used throughout history to tell war stories. There will be prizes!
Access: Second Life: http://maps.secondlife.com/secondlife/Water%20Haven/226/113/1000
Accessibility: Scripts and notecards available on site
Speaker: William Krebs / AgileBill Firehawk
So you want to teach in virtual reality. 3D immersive platforms offer creative ways to teach better. But how? How much creativity is enough, or too much? Join us for this hands on demonstration and discussion of possible patterns for a given introducing our hypothetical students to our demo topic – wider aspects of collectible card gaming. After seeing examples, participants will consider and suggest ways they would design the learning scenes of the future. This workshop reviews, updates, and offers practice in design of 3D learning based on a 2016 VWBPE paper (Krebs et al, 2016).
- Participants will be able to identify and evaluate 3d learning designs
- Participants will be able to draft ideas for their own 3d learning designs
Accessibility: Provide a written script during the presentation
Speaker: Leticia Deleon / Letty Luckstone, University of Texas Rio Grande Valley
While virtual environments have been explored, discovered, and conquered, true immersion for learning continues to be elusive. This workshop will engage participants in an immersive model that borrows from experiential learning through the marriage of avatar, environment, and actions. Not only will participants engage in an immersive, interactive experience by using multimodal tools, but also create a plan for using the model with their own learners.
- The participant will immerse their avatar in a learning experience using multimodal tools.
- The participant will design their own plan for engaging their learners in true immersive learning.
Accessibility: Speak easy HUD
Speakers: Niela Miller / Marly Milena; Janie Teague-Urbach / Katsii Tennen.
We offer a glimpse into a unique training for educators, counselors, artists, coaches and facilitators who wish to discover a way of using arts-based processes (builds, paintings or photos) symbolically in SL. We call this Symbolic Modeling (SymMod). This useful tool can be applied to intellectual, psychological, spiritual or creative processes, both with individuals and with groups. We will be showing a short film, as well as describing and demonstrating the SymMod method.
- Participants will be able to witness the SymMod process and its usefulness in various fields.
- Participants will be able to understand the benefits of training in the SymMod method.
Accessibility: Speak easy HUD & transcriptionist
Host: Asmita Duranjaya
“MindScape” is related to brain research and what can refer to the human mind, how to develop, inspire and care for or manipulate it. 15 artists have created either a 2D or a 3D work referring to the topic by adding his or her idea, be it more realistic-physical or more mental or philosophical abstract. The 3D area is a moon landscape, where the 50-prim-installations are presented.
- Participants will be able to observe the installations and pictures and to interact with them.
- Participants will be motivated to develop their own idea about what MIND can be and do for them.
Accessibility: Provide a written script during the presentation. Bots provide information on the art installations.
Access: Second Life: http://maps.secondlife.com/secondlife/Nice%20Atoll/185/142/3685