VWBPE Program

All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


Note: Daylight Saving Time

In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.


Mar
19
Thu
2020
Full Immersion Swing Era Dance Class in Second Life @ Full Immersion Swing Era Dance
Mar 19 @ 01:00 PM – 02:00 PM
Full Immersion Swing Era Dance Class in Second Life @ Full Immersion Swing Era Dance

SavoyBallroom.org and 2Ldance.org have produced a full-immersion dance class experience in Second Life which teaches the dances, music, bands, dance halls, and history of the Swing Era. Volunteer partners are usually available to enjoy the class with, or bring your own. The 50 minute class runs continuously and you can enter the class at any time. General info is available at http://savoyballroom.org. The Dance 301 class operates 24 x 7 x 365 and can be entered at any time. Two hosted sessions are offered for this VWBPE Immersive Experience. Several of the creators of Savoy and Dance 301 will be onsite to hand out our design abstract for the class, and discuss it with guests.

  • Participants will be able to experience the dances, music, bands and dance halls of the Swing Era
  • Participants will gain insights into the roll swing dancing played in desegregation

Host: Carlyle Chaparral

Access: Second Life: http://maps.secondlife.com/secondlife/Creations%20Park/35/54/28
The Dance 301 Swing Era Class is in the back of the learning center, and also accessible from the ballroom.

Accessibility: Scripts and notecards available on site

 

Full Immersion Swing Era Dance Class in Second Life @ Full Immersion Swing Era Dance
Mar 19 @ 06:00 PM – 07:00 PM
Full Immersion Swing Era Dance Class in Second Life @ Full Immersion Swing Era Dance

SavoyBallroom.org and 2Ldance.org have produced a full-immersion dance class experience in Second Life which teaches the dances, music, bands, dance halls, and history of the Swing Era. Volunteer partners are usually available to enjoy the class with, or bring your own. The 50 minute class runs continuously and you can enter the class at any time. General info is available at http://savoyballroom.org. The Dance 301 class operates 24 x 7 x 365 and can be entered at any time. Two hosted sessions are offered for this VWBPE Immersive Experience. Several of the creators of Savoy and Dance 301 will be onsite to hand out our design abstract for the class, and discuss it with guests.

  • Participants will be able to experience the dances, music, bands and dance halls of the Swing Era
  • Participants will gain insights into the roll swing dancing played in desegregation

Host: Carlyle Chaparral

Access: Second Life: http://maps.secondlife.com/secondlife/Creations%20Park/35/54/28
The Dance 301 Swing Era Class is in the back of the learning center, and also accessible from the ballroom.

Accessibility: Scripts and notecards available on site

Mar
20
Fri
2020
The Science Circle: Open Education Worldwide @ The Science Circle
Mar 20 @ 06:00 AM – 07:30 AM
The Science Circle: Open Education Worldwide @ The Science Circle

The Science Circle (SC) provides immersive experiences focused on science (astronomy, biology, chemistry, geology), math, art, and current events (example: wildfires). Areas on and above the island are accessible via a teleport system and multi-lingual, explanatory signage. Past SC presentations are available via mini-theaters and links to https://sciencecircle.org.  Incl. a 30 minute Corona Q&A with our experts at 7 AM PDT Two sessions are offered for this Immersive Experience.

  • Participants will be able to better understand the scientific concept through a 3D interaction.
  • Participants will be able to better appreciate global and interdisciplinary perspectives.

Hosts: Phil Youngblood / Vic Michalak, Michael Shaw / Shawza Tunwarm, Linda Morris Kelley / Delia Lake, Hajime Nishimura / Yan Lauria

Access: SLURL: http://maps.secondlife.com/secondlife/The%20Science%20Circle/68/127/32

A teleport map is available at the landing zone.

Accessibility: Scripts and notecards available on site

The Science Circle: Open Education Worldwide @ The Science Circle
Mar 20 @ 10:00 AM – 11:30 AM
The Science Circle: Open Education Worldwide @ The Science Circle

The Science Circle (SC) provides immersive experiences focused on science (astronomy, biology, chemistry, geology), math, art, and current events (example: wildfires). Areas on and above the island are accessible via a teleport system and multi-lingual, explanatory signage. Incl. a 30 minute Corona Q&A with our experts at 11 AM PDT. Past SC presentations are available via mini-theaters and links to https://sciencecircle.org. Two sessions are offered for this Immersive Experience.

  • Participants will be able to better understand the scientific concept through a 3D interaction.
  • Participants will be able to better appreciate global and interdisciplinary perspectives.

Hosts: Phil Youngblood / Vic Michalak, Michael Shaw / Shawza Tunwarm, Linda Morris Kelley / Delia Lake, Hajime Nishimura / Yan Lauria

Access: SLURL: http://maps.secondlife.com/secondlife/The%20Science%20Circle/68/127/32

A teleport map is available at the landing zone.

Accessibility: Scripts and notecards available on site

Mar
21
Sat
2020
The Art of War: Military Art and Photography History @ The Art of War
Mar 21 @ 10:00 AM – 11:00 AM
The Art of War: Military Art and Photography History @ The Art of War

Our host, johannes1977, has done it again!  Join us for a lesson on how art throughout the ages was used to tell the story of war, from Egyptian times to present day. This immersive experience will show how art and photography have been used throughout history to tell war stories. There will be prizes!

Host: johannes1977

Access: Second Life: http://maps.secondlife.com/secondlife/Water%20Haven/226/113/1000

Accessibility: Scripts and notecards available on site

Mar
26
Thu
2020
Quadrivium 1: The digital divide of immersive technology (AR, VR, XR) @ VWBPE Quadrivium
Mar 26 @ 01:00 PM – 01:50 PM
Quadrivium 1: The digital divide of immersive technology (AR, VR, XR) @ VWBPE Quadrivium

Facilitator: Andrew Wheelock / Spiff Whitfield ; Assistant: Marie Vans / amvans Lapis

The digital divide has been a concern for years. This has generally been understood as the gulf between those who have access to technology like computers and the internet. Has the proliferation of immersive technologies increased this gulf? What are the solutions? Bring your ideas to the first Quadrivium of the conference as we explore this important topic.

Accessibility: Voice to text transcription

Mar
28
Sat
2020
Boldly Go – Celebrate Success & Cataclysm Stories @ VWBPE Lecture Area B
Mar 28 @ 10:00 AM – 10:50 AM
Boldly Go - Celebrate Success & Cataclysm Stories @ VWBPE Lecture Area B

Speaker: Renne Emiko Brock / Zinnia Zauber. Peninsula College,

Confidence comes from educational attempts that fail with room to reflect and regroup to triumph. The constellations don’t move us. The stories behind the stars do. Teach the mythology and methodology of heroes and creatures to embrace worthy motives and mistakes. Assemble learning systems that build worlds and character, foster spheres of influence, and rejoice in honest reflective writing. Celebrate individual’s stories that highlight self-actualization results for all to become shining stars.

  • Teach transformative fable digital storytelling to turn frustration into creative opportunities.
  • Assemble a virtual myth makerspace to build confidence, celebrate challenges, and learn to shine.

Accessibility: Speak easy HUD

Quadrivium 3. Ethical Considerations and virtual environments @ VWBPE Quadrivium
Mar 28 @ 04:00 PM – 04:50 PM
Quadrivium 3. Ethical Considerations and virtual environments @ VWBPE Quadrivium

Facilitator:  Linda Sautereau (SL)/Peggy Lee (RL)
Assistant:  Kaylee West (SL)/Scott Grant (RL)

Where do our responsibilities lie when working in virtual environments? More importantly, what are the ethics of working in these spaces with our learners? This topic has been addressed by several of our speakers over the last couple of days considering access, privacy, harassment, Terms of Service and software. Join us at the last Quadrivium of the conference as we look for the answers together.

Accessibility: Voice to text transcription

Mar
30
Mon
2020
Interactive Walkthrough Ritual Experience @ Sacred Cauldron
Mar 30 @ 05:00 PM – 06:30 PM
Interactive Walkthrough Ritual Experience @ Sacred Cauldron

Hosts: Stasia Weston/ Aevalle Galicia; Belladonna Laveau / Belladonna Yarrowroot; Phoenix Silverstar; Dee BlissWitch.  Wooston-Steen Theological Seminary

Sacred Caldron houses the virtual campus for Woolston-Steen Theological Seminary. WSTS is an environmentally conscious institution that works to reduce our carbon footprint by drastically reducing the amount of travel necessary to attend and teach at our seminary. We provide a visually rich online learning experience using the Second Life virtual reality platform. From the comfort of their homes, our students are able to connect and learn with other students from around the world in a graphically enticing interactive environment where their teachers give lectures, offer demonstrations, and answer questions in real time.

Our immersive experience will include a walk-through interactive ritual which is season-based. The experience has been designed and constructed by our Junior class as part of their studies.

  • Visitors will become immersed in the “story” or deep mythology related to a season/holiday.

Accessibility: We transcribe the spoken word during activities into text as the event occurs. For the interactive walkthrough, the elements give out notecards with directions as well as “speak” in local text.

Access: Second Life: http://maps.secondlife.com/secondlife/Sacred%20Cauldron/178/180/66

 

Mar
31
Tue
2020
Mindscape @ MindScape
Mar 31 @ 02:00 PM – 03:30 PM
Mindscape @ MindScape

Host: Asmita Duranjaya

“MindScape” is related to brain research and what can refer to the human mind, how to develop, inspire and care for or manipulate it. 15 artists have created either a 2D or a 3D work referring to the topic by adding his or her idea, be it more realistic-physical or more mental or philosophical abstract. The 3D area is a moon landscape, where the 50-prim-installations are presented.

  • Participants will be able to observe the installations and pictures and to interact with them.
  • Participants will be motivated to develop their own idea about what MIND can be and do for them.

Accessibility: Provide a written script during the presentation. Bots provide information on the art installations.

Access: Second Life: http://maps.secondlife.com/secondlife/Nice%20Atoll/185/142/3685

Apr
5
Sun
2020
Physics Experimentation via Mechanical Systems In Virtual Platforms @ Physics Experimentation
Apr 5 @ 09:00 AM – 10:30 AM
Physics Experimentation via Mechanical Systems In Virtual Platforms @ Physics Experimentation

Hosts: Thuja Hynes; Emilin Nakamori; Ronda Barbosa. Virtual Mechanics

Scientific experimentation with prim physics offers rewarding results as play, for rigorous control process, for sole and collaborative problem solving and learning, and for application in functional mechanical systems. The Havok Physics Engine provides a consistent set of functions, constants and parameters, for conducting verifiable scientific research. Teaching the fundamental principles and basic techniques is inspiring and fun for both instructors and students.

  • Participants will be immersed in the Physics Laboratory, with demonstrations of local physics.
  • Participants will build unscripted mechanisms powered by local physics.

Accessibility: SpeakEasy HUD Tool

Access: Second Life: http://maps.secondlife.com/secondlife/Inspiration%20Island/113/48/22

Apr
6
Mon
2020
Embrace the Suck: Classic World of Warcraft @ World of Warcraft Classic
Apr 6 @ 05:00 PM – 06:00 PM
Embrace the Suck: Classic World of Warcraft @ World of Warcraft Classic

Hosts: Abacus Capalini; Kavon Zenovka

The retro release of World of Warcraft (WoW) last year resulted in the largest quarterly increase of subscriptions ever for the game. By all accounts, WoW classic is hard, time consuming and labor intensive. So why is it so popular? We’ll do a tour starting at the entry area and playing for an hour showing the hard fun and difficulties that is part of WoW classic. We’ll discuss the design and mechanics during this immersive experience that you can use in creating your own educational experiences

  • Identify elements of hard fun, flow, and fiero in difficult games and virtual worlds play.

Accessibility:  Discord VOIP & In game Text

Access: Participants will require an active paid subscription to WoW (see Technology Requirement details below), then they will need to download World of Warcraft Classic (See https://worldofwarcraft.com/en-us/wowclassic) and create a character on the Bloodsail Buccaneers Realm on the US East Server. For this immersive experience, we will be gathering in the troll and orc starting area in Durotar.

Technology Requirements: Participants will need the following technologies: World of Warcraft (requires paid subscription) and Discord (free VOIP software). To access World of Warcraft Classic, participants will need to have an active subscription for World of Warcraft (WoW) https://worldofwarcraft.com. The system requirements for WoW can be found at https://us.battle.net/support/en/article/243159

To access Discord, participants will need to go to https://discordapp.com/ and have the choice to either access the discord through their browser or download to their desktop. This event will use the Discord channel at https://discord.gg/a6f6Jvt

 

 

Apr
11
Sat
2020
RESCHEDULED :: Campbell Hero Walk @ Campbell Hero Walk
Apr 11 @ 09:00 AM – 10:30 AM
RESCHEDULED :: Campbell Hero Walk @ Campbell Hero Walk

Please NOTE the rescheduled time.

Host: Ludova (Quippe Wylder)

The Hero Walk is a circle of twelve colours and pictures. Each picture talks in text when touched, describing that step of Campbell’s hero journey and asking the viewer a question. We’ll begin at The Hero Walk on Aloft, and explore each of the colours and pictures. Then we will join Thuja Hynes on Inspiration Island to learn more about the Hall of Heroes that has been created by Hero Walk users.

  • Participants will experience the colourful life of a hero and compare it to their lives.
  • Participants will learn how Hero Walk is used in SL to teach self-esteem and the value of diversity.

Accessibility: SpeakEasy HUD Tool

Access:Second Life: http://maps.secondlife.com/secondlife/Aloft%20Nonprofit%20Commons/75/213/22