VWBPE Program

All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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Note: Daylight Saving Time

In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.


Mar
26
Thu
2020
Design for Difficulties and Disorienting Dilemmas @ VWBPE Lecture Area B
Mar 26 @ 10:30 AM – 11:20 AM

Speakers: Kae Novak / Kavon Zenovka and Chris Luchs / Abacus Capalini

The first phase of transformative learning (Mezirow, 1991) is a disorienting dilemma, yet when designing for education we often default to user design (ux) principles that focus consistency and ease of use. If we are to engage new frontiers and reach for the stars in our virtual world and game design, we as educators need to experiment with hard fun (Papert, 2002), disorienting dilemmas (Mezirow, 1991), and desirable difficulties (Bjork, 2011).

  • Participants will be able to experiment with dilemmas when designing learning experiences.

Accessibility: Provide a written script during the presentation

Quadrivium 1: The digital divide of immersive technology (AR, VR, XR) @ VWBPE Quadrivium
Mar 26 @ 01:00 PM – 01:50 PM

Facilitator: Andrew Wheelock / Spiff Whitfield ; Assistant: Marie Vans / amvans Lapis

The digital divide has been a concern for years. This has generally been understood as the gulf between those who have access to technology like computers and the internet. Has the proliferation of immersive technologies increased this gulf? What are the solutions? Bring your ideas to the first Quadrivium of the conference as we explore this important topic.

Accessibility: Voice to text transcription

Workshop: Andragons 2020: What shape is your lesson? @ VWBPE Workshop Area A
Mar 26 @ 03:00 PM – 04:30 PM

Speaker: William Krebs / AgileBill Firehawk

So you want to teach in virtual reality. 3D immersive platforms offer creative ways to teach better. But how? How much creativity is enough, or too much? Join us for this hands on demonstration and discussion of possible patterns for a given introducing our hypothetical students to our demo topic – wider aspects of collectible card gaming. After seeing examples, participants will consider and suggest ways they would design the learning scenes of the future. This workshop reviews, updates, and offers practice in design of 3D learning based on a 2016 VWBPE paper (Krebs et al, 2016).

  • Participants will be able to identify and evaluate 3d learning designs
  • Participants will be able to draft ideas for their own 3d learning designs

Accessibility: Provide a written script during the presentation

Mar
28
Sat
2020
Quadrivium 3. Ethical Considerations and virtual environments @ VWBPE Quadrivium
Mar 28 @ 04:00 PM – 04:50 PM

Facilitator:  Linda Sautereau (SL)/Peggy Lee (RL)
Assistant:  Kaylee West (SL)/Scott Grant (RL)

Where do our responsibilities lie when working in virtual environments? More importantly, what are the ethics of working in these spaces with our learners? This topic has been addressed by several of our speakers over the last couple of days considering access, privacy, harassment, Terms of Service and software. Join us at the last Quadrivium of the conference as we look for the answers together.

Accessibility: Voice to text transcription