All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
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Note: Daylight Saving Time
In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.
Join host Bethany Winslow to create a selfie for the Friends of the Library wall at Community Virtual Library location in Kitely! This activity was designed as an Open Educational Resource that allows a new event organizer to provide visitors with an easy building project for a more engaging event. Having content with pre-built instructions and resources to give to your own participants makes it easy for you to replicate this activity. This is especially useful for busy educators who are newer to hosting virtual world events.
We’ll meet in front of the Hypergrid Resources Library on the Cookie II region of Kitely. You can use an OpenSim hypergrid enabled account or a Kitely account. Here is the CVL hypergrid address – grid.kitely.com:8002:Cookie II (NOTE: Kitely are virtual worlds “on-demand”. You may get a pop up that the teleport has failed and the world is being started. This is normal.)
From the welcome center on Cookie II, use the local teleport to the Hypergrid Resources Library. Here are some short tutorial videos that may help you:
Facilitator: Andrew Wheelock / Spiff Whitfield ; Assistant: Marie Vans / amvans Lapis
The digital divide has been a concern for years. This has generally been understood as the gulf between those who have access to technology like computers and the internet. Has the proliferation of immersive technologies increased this gulf? What are the solutions? Bring your ideas to the first Quadrivium of the conference as we explore this important topic.
Accessibility: Voice to text transcription
Facilitator: Linda Sautereau (SL)/Peggy Lee (RL)
Assistant: Kaylee West (SL)/Scott Grant (RL)
Where do our responsibilities lie when working in virtual environments? More importantly, what are the ethics of working in these spaces with our learners? This topic has been addressed by several of our speakers over the last couple of days considering access, privacy, harassment, Terms of Service and software. Join us at the last Quadrivium of the conference as we look for the answers together.
Accessibility: Voice to text transcription
Hosts: Abacus Capalini; Kavon Zenovka
The retro release of World of Warcraft (WoW) last year resulted in the largest quarterly increase of subscriptions ever for the game. By all accounts, WoW classic is hard, time consuming and labor intensive. So why is it so popular? We’ll do a tour starting at the entry area and playing for an hour showing the hard fun and difficulties that is part of WoW classic. We’ll discuss the design and mechanics during this immersive experience that you can use in creating your own educational experiences
- Identify elements of hard fun, flow, and fiero in difficult games and virtual worlds play.
Accessibility: Discord VOIP & In game Text
Access: Participants will require an active paid subscription to WoW (see Technology Requirement details below), then they will need to download World of Warcraft Classic (See https://worldofwarcraft.com/en-us/wowclassic) and create a character on the Bloodsail Buccaneers Realm on the US East Server. For this immersive experience, we will be gathering in the troll and orc starting area in Durotar.
Technology Requirements: Participants will need the following technologies: World of Warcraft (requires paid subscription) and Discord (free VOIP software). To access World of Warcraft Classic, participants will need to have an active subscription for World of Warcraft (WoW) https://worldofwarcraft.com. The system requirements for WoW can be found at https://us.battle.net/support/en/article/243159
To access Discord, participants will need to go to https://discordapp.com/ and have the choice to either access the discord through their browser or download to their desktop. This event will use the Discord channel at https://discord.gg/a6f6Jvt