VWBPE Program

All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


Note: Daylight Saving Time

In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.


Mar
26
Thu
2020
Quadrivium 1: The digital divide of immersive technology (AR, VR, XR) @ VWBPE Quadrivium
Mar 26 @ 01:00 PM – 01:50 PM
Quadrivium 1: The digital divide of immersive technology (AR, VR, XR) @ VWBPE Quadrivium

Facilitator: Andrew Wheelock / Spiff Whitfield ; Assistant: Marie Vans / amvans Lapis

The digital divide has been a concern for years. This has generally been understood as the gulf between those who have access to technology like computers and the internet. Has the proliferation of immersive technologies increased this gulf? What are the solutions? Bring your ideas to the first Quadrivium of the conference as we explore this important topic.

Accessibility: Voice to text transcription

Mar
28
Sat
2020
Reflection of the need for a moral and ethical reality constituted from three-dimensional immersive digital environments (3D-IDEs) @ VWBPE Lecture Area B
Mar 28 @ 03:00 PM – 03:50 PM
Reflection of the need for a moral and ethical reality constituted from three-dimensional immersive digital environments (3D-IDEs) @ VWBPE Lecture Area B

Speaker: Christian Jonathan Angel Rueda / ecoonis, Universidad Autonoma de Querataro

During the development of initial digital technologies, the user was an observer entity that, since it was not involved in the mixing of the real with the virtual, did not feel the direct and instantaneous affectation of the use of said technology itself. Currently, with the new 3D-IDEs technologies, immersion is total, which generates a new problem both with their identity and with their perception of mixed realities, which can affect their moral perception and ethical awareness

  • Participants may reflect on the proposal of a Values Sensitive Design (VSD)

Accessibility: Speak easy HUD

Quadrivium 3. Ethical Considerations and virtual environments @ VWBPE Quadrivium
Mar 28 @ 04:00 PM – 04:50 PM
Quadrivium 3. Ethical Considerations and virtual environments @ VWBPE Quadrivium

Facilitator:  Linda Sautereau (SL)/Peggy Lee (RL)
Assistant:  Kaylee West (SL)/Scott Grant (RL)

Where do our responsibilities lie when working in virtual environments? More importantly, what are the ethics of working in these spaces with our learners? This topic has been addressed by several of our speakers over the last couple of days considering access, privacy, harassment, Terms of Service and software. Join us at the last Quadrivium of the conference as we look for the answers together.

Accessibility: Voice to text transcription

Apr
18
Sat
2020
Volunteer Appreciation Party @ VWBPE Social Spaceport
Apr 18 @ 12:00 PM – 02:00 PM
Volunteer Appreciation Party @ VWBPE Social Spaceport

As is our annual custom, we like to thank our volunteers for their hard work and dedication toward making the VWBPE conference the success that it has been, and we do it with a party! Everybody loves a party! Everyone is welcome – be sure to join us for a couple of hours of fun and news to look toward for next year.

Location:VWBPE Social Spaceport