VWBPE Program

All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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Note: Daylight Saving Time

In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.


Mar
26
Thu
2020
Keynote :: Are you future ready? Steps to build your stairway to the future @ VWBPE Auditorium
Mar 26 @ 09:30 AM – 10:20 AM
Keynote :: Are you future ready? Steps to build your stairway to the future @ VWBPE Auditorium

Speaker: Dr. L.Robert Furman / Zadist Diavolo

Dr. L. Robert Furman is an educator, leader, scholar, speaker and author; but most notably, Dr. Rob is a true champion for education in the 21st century. Beyond speaking at venues across the country, Dr. Rob is also a contributing Educational blogger for The Huffington Post as well as Ed Tech Review. He has received numerous prestigious awards, such as being named in the National School Board Association’s 20 To Watch in technology education and an ISTE Best Selling Author.

Introduction: Beth O’Connell / Beth Ghostraven

Accessibility: Voice to text transcription

Interstellar: Learning in Space @ VWBPE Lecture Area A
Mar 26 @ 03:00 PM – 03:50 PM
Interstellar: Learning in Space @ VWBPE Lecture Area A

Speakers: Cynthia Colongne / Lyr Lobo; Andrew Stricker / Spinoza Quinnell; Barbara Truman / Delightful Doowangle

All aboard as Virtual Harmony travels to the stars. We design and test game simulations for exploration in virtual worlds. Our space travel takes us from the salon meetings in Loire to Mars where a secret path leads to the Interstellar grid. The Red Queen is our enigmatic guide as we face complicated and complex challenges in space.

  • Illustrate how a game simulation design blends ML, AI & data analytics to support learner behavior.

Accessibility: Provide a written script during the presentation

Mar
27
Fri
2020
Keynote: Virtual Worlds and Social Justice: An Impact and Civic Engagement Agenda @ VWBPE Auditorium
Mar 27 @ 08:00 AM – 08:50 AM
Keynote: Virtual Worlds and Social Justice: An Impact and Civic Engagement Agenda @ VWBPE Auditorium

Speaker: Dr. Michael Thomas / Haruki Dean

Introduction: Heike Philp / Gwen Gwasi

Michael Thomas is a Professor of Education with a focus on digital learning, social justice, social mobility and the student experience. I’m a Principal Fellow of the HEA and hold two PhDs, one from the Newcastle University and a second from Lancaster University. He has studied for an MBA in Educational Management at the University of Leicester, M.Ed at Manchester University, an MA at Newcastle University and change leadership at Cornell University. He has worked at eight universities in Germany, Japan and the UK, from ancient, to Russell Group to modern, and led large, multinational research groups and project teams.

Abstract: Many in the field of digital education have been discussing the potential of learning technologies with increasing regularity over the last three decades. Regardless of much of the hyperbole and industry-led tech-evangelism, it has made few inroads into main stream curricula and assessment practices, and the history of educational technology tells a story of ‘overhype and underuse’, a constantly changing landscape of the latest tech gadgets which have changed (or even disappeared) by the time the research study has been concluded.

Anyone suggesting at any point this time last year that every school and university would, within a matter of a couple of weeks, take their entire course portfolio online would not have been believed – even taking one f2f course online would have been met in some contexts with massive resistance from teachers, learners and parents. The current public health crisis has indeed brought about a rapid ‘revolution’ that many commentators have been evangelising about for some time. In many cases however it has resulted in a form of ‘remote teaching’, not online pedagogy. Indeed, a key question for all of us in education once this crisis is ‘over’, will be what the legacy of this ‘exodus to online education’ is for the future of educational provision within an increasingly neoliberal international marketplace?

In relation to virtual worlds, while Castronova talked of an ‘exodus’ to the virtual world’ over a decade ago, they have remained a ‘very special interest’ rather a mainstream phenomenon. Does this moment of ‘online education’ revive interest in their potential to ‘enhance’ learning and ‘transform’ teaching for all concerned, all of the time? Or does this ‘event’ of the Corona virus represent a ‘Ctrl+Alt+Delete moment’ in which we must all reflect in education on our ‘globalised’ practice and research and consider alternatives based not only on the discourse of endless digital innovation and enhancement, but on an agenda and approach to education based on social justice, sustainability and civic engagement? While everyone is ‘doing education’ online with platforms such as Zoom and Skype, what does the research on virtual worlds tell us about the most suitable pedagogical approaches to align with a sustainability agenda?

Accessibility: Voice to text transcription

Quadrivium 2. Stellar Language Learning Practices @ VWBPE Quadrivium
Mar 27 @ 10:00 AM – 10:50 AM
Quadrivium 2. Stellar Language Learning Practices @ VWBPE Quadrivium

Facilitator: Deanya Zenfold (SL)/Deanya Schempp (RL)
Assistant:
Elektra Panthar (SL)/Elisa Segoni (RL)

Virtual worlds have been used extensively as language learning labs and classrooms for more than a decade. What are the particular affordances that continue to make virtual environments like this conducive to language learning practices? What does the future hold? We want to hear what you think!

Accessibility: Voice to text transcription

Workshop: Avatars on the Edges of Space: An Immersion Model @ VWBPE Workshop Area B
Mar 27 @ 11:00 AM – 12:30 PM
Workshop: Avatars on the Edges of Space: An Immersion Model @ VWBPE Workshop Area B

Speaker: Leticia Deleon / Letty Luckstone, University of Texas Rio Grande Valley

While virtual environments have been explored, discovered, and conquered, true immersion for learning continues to be elusive. This workshop will engage participants in an immersive model that borrows from experiential learning through the marriage of avatar, environment, and actions. Not only will participants engage in an immersive, interactive experience by using multimodal tools, but also create a plan for using the model with their own learners.

  • The participant will immerse their avatar in a learning experience using multimodal tools.
  • The participant will design their own plan for engaging their learners in true immersive learning.

Accessibility: Speak easy HUD

Mar
28
Sat
2020
You Don’t Have To Go To Space for Effective PD! @ VWBPE Lecture Area A
Mar 28 @ 09:00 AM – 09:50 AM
You Don't Have To Go To Space for Effective PD! @ VWBPE Lecture Area A

Speaker: Becky Adams / Elli Pinion, University of New Mexico

I will share findings of my research with a small group of K-12 teachers who participated in an online professional development initiative. Issues regarding the quality and effectiveness of professional development for K 12 teachers were addressed by the strengths of an online environment: choice, community building, and extended learning over time. Our efforts at UNM to support Online Instructors with PD, informed by this research, and how this can inform the use Virtual World approaches.

  • To introduce a researched based model for effectively using online tools to support PD.
  • To connect these findings to challenges they have in supporting PD in their field while building COP

Accessibility: Speak easy HUD

Reflection of the need for a moral and ethical reality constituted from three-dimensional immersive digital environments (3D-IDEs) @ VWBPE Lecture Area B
Mar 28 @ 03:00 PM – 03:50 PM
Reflection of the need for a moral and ethical reality constituted from three-dimensional immersive digital environments (3D-IDEs) @ VWBPE Lecture Area B

Speaker: Christian Jonathan Angel Rueda / ecoonis, Universidad Autonoma de Querataro

During the development of initial digital technologies, the user was an observer entity that, since it was not involved in the mixing of the real with the virtual, did not feel the direct and instantaneous affectation of the use of said technology itself. Currently, with the new 3D-IDEs technologies, immersion is total, which generates a new problem both with their identity and with their perception of mixed realities, which can affect their moral perception and ethical awareness

  • Participants may reflect on the proposal of a Values Sensitive Design (VSD)

Accessibility: Speak easy HUD

Virtual Reality in Education: Intentional Immersion @ VWBPE Lecture Area A
Mar 28 @ 03:00 PM – 03:50 PM
Virtual Reality in Education: Intentional Immersion @ VWBPE Lecture Area A

Speakers: Valerie Hill / Valibrarian Gregg, Community Virtual Library; Bethany Winslow / Bethany Winslow; Marie Vans / Amvans Lapis.

Virtual reality offers opportunities and challenges that impact education (both on head-mounted displays and desktops) for deep learning. Because educators cannot be trained to utilize all of the current virtual reality tools entering the market, professional networking is essential for identifying best practices. The gaming backchannel app DISCORD will be optionally used during this session for interactivity.

  • Participants will investigate the advantages and disadvantages of various VR spaces.
  • Participants will be given specific examples of critical thinking in VR spaces.

Accessibility: Speak easy HUD tool