VWBPE Program

All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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Note: Daylight Saving Time

In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.


Mar
26
Thu
2020
CANCELLED :: Freedom and Intrinsic Motivation @ VWBPE Lecture Area B
Mar 26 @ 03:00 PM – 03:50 PM
CANCELLED :: Freedom and Intrinsic Motivation @ VWBPE Lecture Area B

Speakers: Hsiao-Cheng (Sandrine) Han / Kristy Handrick; Liang Hung

This research used participatory observational case study. Students from Taiwan used a 3D virtual world in their art class to create their artwork. The art teacher taught a lesson called School reconstruction. We observed students how they form their ideal schools, where their ideas coming from, how they discuss and collaborate with each other, as well as how they put their ideas into action, make it into 3D virtual construction, and finally how they see and understand each other’s work.

  • Participants will explore the importance of freedom in education and how virtual worlds provide it to students
  • Participants will learn how virtual world promote Intrinsic Motivation to students that teachers should learn to utilize it

Accessibility: Speakeasy HUD

Mar
27
Fri
2020
Workshop: Avatars on the Edges of Space: An Immersion Model @ VWBPE Workshop Area B
Mar 27 @ 11:00 AM – 12:30 PM
Workshop: Avatars on the Edges of Space: An Immersion Model @ VWBPE Workshop Area B

Speaker: Leticia Deleon / Letty Luckstone, University of Texas Rio Grande Valley

While virtual environments have been explored, discovered, and conquered, true immersion for learning continues to be elusive. This workshop will engage participants in an immersive model that borrows from experiential learning through the marriage of avatar, environment, and actions. Not only will participants engage in an immersive, interactive experience by using multimodal tools, but also create a plan for using the model with their own learners.

  • The participant will immerse their avatar in a learning experience using multimodal tools.
  • The participant will design their own plan for engaging their learners in true immersive learning.

Accessibility: Speak easy HUD

Join the Team: Ready to Launch? @ VWBPE Lecture Area A
Mar 27 @ 03:00 PM – 03:50 PM
Join the Team: Ready to Launch? @ VWBPE Lecture Area A

Speakers: Valerie Hill / Valibrarian Gregg, Wordsmith Jarvinen.  Community Virtual Library

Education in virtual worlds requires collaboration among colleagues and communities to overcome many obstacles including lack of administrative support, digital disruption leading to too many options, and a misunderstanding of immersive learning environments in relation to virtual reality. Learn how to best connect with learning communities and leaders to navigate the future of learning in virtual spaces.

  • Participants will be given examples of cross community networking by virtual world community leaders
  • Attendees will share ideas for deep learning rather than reinventing the wheel.

Accessibility: Speak easy HUD

Mar
28
Sat
2020
You Don’t Have To Go To Space for Effective PD! @ VWBPE Lecture Area A
Mar 28 @ 09:00 AM – 09:50 AM
You Don't Have To Go To Space for Effective PD! @ VWBPE Lecture Area A

Speaker: Becky Adams / Elli Pinion, University of New Mexico

I will share findings of my research with a small group of K-12 teachers who participated in an online professional development initiative. Issues regarding the quality and effectiveness of professional development for K 12 teachers were addressed by the strengths of an online environment: choice, community building, and extended learning over time. Our efforts at UNM to support Online Instructors with PD, informed by this research, and how this can inform the use Virtual World approaches.

  • To introduce a researched based model for effectively using online tools to support PD.
  • To connect these findings to challenges they have in supporting PD in their field while building COP

Accessibility: Speak easy HUD