All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!
Note: Daylight Saving Time
In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.
Join host Bethany Winslow to create a selfie for the Friends of the Library wall at Community Virtual Library location in Kitely! This activity was designed as an Open Educational Resource that allows a new event organizer to provide visitors with an easy building project for a more engaging event. Having content with pre-built instructions and resources to give to your own participants makes it easy for you to replicate this activity. This is especially useful for busy educators who are newer to hosting virtual world events.
We’ll meet in front of the Hypergrid Resources Library on the Cookie II region of Kitely. You can use an OpenSim hypergrid enabled account or a Kitely account. Here is the CVL hypergrid address – grid.kitely.com:8002:Cookie II (NOTE: Kitely are virtual worlds “on-demand”. You may get a pop up that the teleport has failed and the world is being started. This is normal.)
From the welcome center on Cookie II, use the local teleport to the Hypergrid Resources Library. Here are some short tutorial videos that may help you:
The Science Circle (SC) provides immersive experiences focused on science (astronomy, biology, chemistry, geology), math, art, and current events (example: wildfires). Areas on and above the island are accessible via a teleport system and multi-lingual, explanatory signage. Incl. a 30 minute Corona Q&A with our experts at 11 AM PDT. Past SC presentations are available via mini-theaters and links to https://sciencecircle.org. Two sessions are offered for this Immersive Experience.
- Participants will be able to better understand the scientific concept through a 3D interaction.
- Participants will be able to better appreciate global and interdisciplinary perspectives.
Hosts: Phil Youngblood / Vic Michalak, Michael Shaw / Shawza Tunwarm, Linda Morris Kelley / Delia Lake, Hajime Nishimura / Yan Lauria
A teleport map is available at the landing zone.
Accessibility: Scripts and notecards available on site
Meet the VWBPE Sponsors!
Moderator: Kevin Feenan / Phelan Corrimal; Rockcliffe University Consortium
Nine sponsors have come together to support this year’s Virtual Worlds Best Practices in Education Conference. This open forum is your opportunity to learn about their contributions to education and why they feel supporting open source virtual conferences, like this one, is so important.
Participants will be given the opportunity to express their opinions on how for-profit and non-profit businesses can better help support teachers and instructional developers.
Attendees will learn about the motivating factors behind some of the biggest names supporting education in Second Life
Text chat and voice
Speaker: Becky Adams / Elli Pinion, University of New Mexico
I will share findings of my research with a small group of K-12 teachers who participated in an online professional development initiative. Issues regarding the quality and effectiveness of professional development for K 12 teachers were addressed by the strengths of an online environment: choice, community building, and extended learning over time. Our efforts at UNM to support Online Instructors with PD, informed by this research, and how this can inform the use Virtual World approaches.
- To introduce a researched based model for effectively using online tools to support PD.
- To connect these findings to challenges they have in supporting PD in their field while building COP
Accessibility: Speak easy HUD