VWBPE Program

All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

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Note: Daylight Saving Time

In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.


Mar
26
Thu
2020
Overcoming technical limits of LSL (SL and OpenSim) @ VWBPE Lecture Area A
Mar 26 @ 10:30 AM – 11:20 AM

Speaker: James Stibbards  / JB Hancroft

This is an advanced technical session, for those who would like to have *large* and *complex* projects in SL or OpenSim, but are concerned about the inherent limits of the programming platform and language (LSL). It is not an introduction to coding. It will include an introduction to terminology.

  • Participants will be able to design projects which extend beyond the scripting memory model of SL.
  • Participants will be able to design projects which extend beyond SL, to include web server computing

Accessibility: Provide a written script during the presentation

Mar
28
Sat
2020
Keynote: Lessons Learned from the 2020 Educators in VR Conference @ VWBPE Auditorium
Mar 28 @ 11:00 AM – 11:50 AM

Speakers: Lorelle VanFossen / Lorellev, co-founder of Educators in VR
Introduction: Lorraine Mockford / LoriVonne Lustre

Lorelle VanFossen is the co-founder of Educators in VR, and producer of the world’s largest immersive virtual conference, the 2020 Educators in VR International Summit, held in February. She is an educator, keynote speaker, trainer, writer, and consultant on virtual reality in education, web writing, digital storytelling, content curation, social media, and blogging. Called a digital evangelist, she’s taught over 1000 workshops and classes in virtual reality and has published over 3,000 articles on digital storytelling, social media, and web publishing as a thought-leader in the industry.

Accessibility: Voice to text transcription