All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
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Note: Daylight Saving Time
In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.
Speaker: James Stibbards / JB Hancroft
This is an advanced technical session, for those who would like to have *large* and *complex* projects in SL or OpenSim, but are concerned about the inherent limits of the programming platform and language (LSL). It is not an introduction to coding. It will include an introduction to terminology.
- Participants will be able to design projects which extend beyond the scripting memory model of SL.
- Participants will be able to design projects which extend beyond SL, to include web server computing
Accessibility: Provide a written script during the presentation
Remember the bumper boats of your childhood? We have taken this to the next level with our “Out of this World” Space Saucers! We will play as teams to push the satellite to our opponents’ goal. Yep, there will be lots of space collisions so wear your protective gear! Just kidding, come have fun with us. If you don’t want to drive, you can be a spectator!
Location: Smashing Saucers
Remember the famous TV show Hollywood Squares? Catboy Qunhua, a comedian and game creator, will be hosting the show, which will be a blast! Please “come on down” and be a contestant or occupy one of the squares and have fun making up answers to trivia you don’t know. We also need audience members if you don’t want to play, come and watch the fun.
Location: SL Squares
Speaker: Christian Jonathan Angel Rueda / ecoonis, Universidad Autonoma de Querataro
During the development of initial digital technologies, the user was an observer entity that, since it was not involved in the mixing of the real with the virtual, did not feel the direct and instantaneous affectation of the use of said technology itself. Currently, with the new 3D-IDEs technologies, immersion is total, which generates a new problem both with their identity and with their perception of mixed realities, which can affect their moral perception and ethical awareness
- Participants may reflect on the proposal of a Values Sensitive Design (VSD)
Accessibility: Speak easy HUD