All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
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Note: Daylight Saving Time
In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.
Speaker: James Stibbards / JB Hancroft
This is an advanced technical session, for those who would like to have *large* and *complex* projects in SL or OpenSim, but are concerned about the inherent limits of the programming platform and language (LSL). It is not an introduction to coding. It will include an introduction to terminology.
- Participants will be able to design projects which extend beyond the scripting memory model of SL.
- Participants will be able to design projects which extend beyond SL, to include web server computing
Accessibility: Provide a written script during the presentation
Speaker: Patrick Pennefather / Vesuviusblowhorn. University of British Columbia
This conceptual case study lays the groundwork for a Virtual Reality (VR) research creation undergoing co-construction; shared to champion the continual experimentation with and investigations of scholarship through interactive media.
- Participants will be able to resonate in the investigation of scholarship through interactive media
Accessibility: Share a written script during the presentation
Speakers: Alyse Dunavant-Jones / AlyseDunavantJones; Pat Franks / Preceptor Amat; Marie Vans / Amvans Lapis San Jose State University, School of Information
In Fall 2019, San Jose State University’s Virtual Center for Archives and Records Administration developed a survey to determine criteria for courses based in both desktop and headset Virtual Reality. 56 VR and virtual world educators responded, and the survey resulted in 29 criteria. In this presentation, VCARA members address key factors that affected the survey, how the results compared to expectations, and how research and experience in virtual worlds contributed to the survey’s success.
- Participants will be able to describe VCARA’s survey methodology and identify VR course criteria.
- Participants will be able to compare educators’ needs in headset/desktop VR vs. 3D virtual worlds.
Accessibility: Speak easy HUD
Facilitator: Linda Sautereau (SL)/Peggy Lee (RL)
Assistant: Kaylee West (SL)/Scott Grant (RL)
Where do our responsibilities lie when working in virtual environments? More importantly, what are the ethics of working in these spaces with our learners? This topic has been addressed by several of our speakers over the last couple of days considering access, privacy, harassment, Terms of Service and software. Join us at the last Quadrivium of the conference as we look for the answers together.
Accessibility: Voice to text transcription
Join us as we reflect upon the highlights of the conference, with closing remarks from Phelan Corrimal and other VWBPE Committee Chairs. This event is hosted by the one and only Pooky Amsterdam, CEO of Pooky Media. The 2020 Thinkerer Award Recipient will be named during this ceremony. Come celebrate your experiences with your colleagues from this amazing conference.