All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.
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Note: Daylight Saving Time
In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.
Hosts: Stasia Weston/ Aevalle Galicia; Belladonna Laveau / Belladonna Yarrowroot; Phoenix Silverstar; Dee BlissWitch. Wooston-Steen Theological Seminary
Sacred Caldron houses the virtual campus for Woolston-Steen Theological Seminary. WSTS is an environmentally conscious institution that works to reduce our carbon footprint by drastically reducing the amount of travel necessary to attend and teach at our seminary. We provide a visually rich online learning experience using the Second Life virtual reality platform. From the comfort of their homes, our students are able to connect and learn with other students from around the world in a graphically enticing interactive environment where their teachers give lectures, offer demonstrations, and answer questions in real time.
Our immersive experience will include a walk-through interactive ritual which is season-based. The experience has been designed and constructed by our Junior class as part of their studies.
- Visitors will become immersed in the “story” or deep mythology related to a season/holiday.
Accessibility: We transcribe the spoken word during activities into text as the event occurs. For the interactive walkthrough, the elements give out notecards with directions as well as “speak” in local text.
Access: Second Life: http://maps.secondlife.com/secondlife/Sacred%20Cauldron/178/180/66
Host: Asmita Duranjaya
“MindScape” is related to brain research and what can refer to the human mind, how to develop, inspire and care for or manipulate it. 15 artists have created either a 2D or a 3D work referring to the topic by adding his or her idea, be it more realistic-physical or more mental or philosophical abstract. The 3D area is a moon landscape, where the 50-prim-installations are presented.
- Participants will be able to observe the installations and pictures and to interact with them.
- Participants will be motivated to develop their own idea about what MIND can be and do for them.
Accessibility: Provide a written script during the presentation. Bots provide information on the art installations.
Access: Second Life: http://maps.secondlife.com/secondlife/Nice%20Atoll/185/142/3685
Hosts: Thuja Hynes; Emilin Nakamori; Ronda Barbosa. Virtual Mechanics
Scientific experimentation with prim physics offers rewarding results as play, for rigorous control process, for sole and collaborative problem solving and learning, and for application in functional mechanical systems. The Havok Physics Engine provides a consistent set of functions, constants and parameters, for conducting verifiable scientific research. Teaching the fundamental principles and basic techniques is inspiring and fun for both instructors and students.
- Participants will be immersed in the Physics Laboratory, with demonstrations of local physics.
- Participants will build unscripted mechanisms powered by local physics.
Accessibility: SpeakEasy HUD Tool
Access: Second Life: http://maps.secondlife.com/secondlife/Inspiration%20Island/113/48/22
Hosts: Abacus Capalini; Kavon Zenovka
The retro release of World of Warcraft (WoW) last year resulted in the largest quarterly increase of subscriptions ever for the game. By all accounts, WoW classic is hard, time consuming and labor intensive. So why is it so popular? We’ll do a tour starting at the entry area and playing for an hour showing the hard fun and difficulties that is part of WoW classic. We’ll discuss the design and mechanics during this immersive experience that you can use in creating your own educational experiences
- Identify elements of hard fun, flow, and fiero in difficult games and virtual worlds play.
Accessibility: Discord VOIP & In game Text
Access: Participants will require an active paid subscription to WoW (see Technology Requirement details below), then they will need to download World of Warcraft Classic (See https://worldofwarcraft.com/en-us/wowclassic) and create a character on the Bloodsail Buccaneers Realm on the US East Server. For this immersive experience, we will be gathering in the troll and orc starting area in Durotar.
Technology Requirements: Participants will need the following technologies: World of Warcraft (requires paid subscription) and Discord (free VOIP software). To access World of Warcraft Classic, participants will need to have an active subscription for World of Warcraft (WoW) https://worldofwarcraft.com. The system requirements for WoW can be found at https://us.battle.net/support/en/article/243159
To access Discord, participants will need to go to https://discordapp.com/ and have the choice to either access the discord through their browser or download to their desktop. This event will use the Discord channel at https://discord.gg/a6f6Jvt
Please NOTE the rescheduled time.
Host: Ludova (Quippe Wylder)
The Hero Walk is a circle of twelve colours and pictures. Each picture talks in text when touched, describing that step of Campbell’s hero journey and asking the viewer a question. We’ll begin at The Hero Walk on Aloft, and explore each of the colours and pictures. Then we will join Thuja Hynes on Inspiration Island to learn more about the Hall of Heroes that has been created by Hero Walk users.
- Participants will experience the colourful life of a hero and compare it to their lives.
- Participants will learn how Hero Walk is used in SL to teach self-esteem and the value of diversity.
Accessibility: SpeakEasy HUD Tool
Access:Second Life: http://maps.secondlife.com/secondlife/Aloft%20Nonprofit%20Commons/75/213/22