VWBPE Program

All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


Note: Daylight Saving Time

In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.


Mar
27
Fri
2020
Keynote: Virtual Worlds and Social Justice: An Impact and Civic Engagement Agenda @ VWBPE Auditorium
Mar 27 @ 08:00 AM – 08:50 AM

Speaker: Dr. Michael Thomas / Haruki Dean

Introduction: Heike Philp / Gwen Gwasi

Michael Thomas is a Professor of Education with a focus on digital learning, social justice, social mobility and the student experience. I’m a Principal Fellow of the HEA and hold two PhDs, one from the Newcastle University and a second from Lancaster University. He has studied for an MBA in Educational Management at the University of Leicester, M.Ed at Manchester University, an MA at Newcastle University and change leadership at Cornell University. He has worked at eight universities in Germany, Japan and the UK, from ancient, to Russell Group to modern, and led large, multinational research groups and project teams.

Abstract: Many in the field of digital education have been discussing the potential of learning technologies with increasing regularity over the last three decades. Regardless of much of the hyperbole and industry-led tech-evangelism, it has made few inroads into main stream curricula and assessment practices, and the history of educational technology tells a story of ‘overhype and underuse’, a constantly changing landscape of the latest tech gadgets which have changed (or even disappeared) by the time the research study has been concluded.

Anyone suggesting at any point this time last year that every school and university would, within a matter of a couple of weeks, take their entire course portfolio online would not have been believed – even taking one f2f course online would have been met in some contexts with massive resistance from teachers, learners and parents. The current public health crisis has indeed brought about a rapid ‘revolution’ that many commentators have been evangelising about for some time. In many cases however it has resulted in a form of ‘remote teaching’, not online pedagogy. Indeed, a key question for all of us in education once this crisis is ‘over’, will be what the legacy of this ‘exodus to online education’ is for the future of educational provision within an increasingly neoliberal international marketplace?

In relation to virtual worlds, while Castronova talked of an ‘exodus’ to the virtual world’ over a decade ago, they have remained a ‘very special interest’ rather a mainstream phenomenon. Does this moment of ‘online education’ revive interest in their potential to ‘enhance’ learning and ‘transform’ teaching for all concerned, all of the time? Or does this ‘event’ of the Corona virus represent a ‘Ctrl+Alt+Delete moment’ in which we must all reflect in education on our ‘globalised’ practice and research and consider alternatives based not only on the discourse of endless digital innovation and enhancement, but on an agenda and approach to education based on social justice, sustainability and civic engagement? While everyone is ‘doing education’ online with platforms such as Zoom and Skype, what does the research on virtual worlds tell us about the most suitable pedagogical approaches to align with a sustainability agenda?

Accessibility: Voice to text transcription

A Nonprofit Commons Salute to the Stars @ VWBPE Quadrivium
Mar 27 @ 09:00 AM – 09:50 AM

Speakers: Cynthia Calongne / Lyr Lobo; Joyce Bettencourt / Rhiannon Chatnoir; Renne Emiko Brock / Zinnia Zauber; Buffy Beale / Buffy Bye; Valerie Hill / Valibrarian Gregg

Join our constellation of stars as we explore the future of education and social good in virtual worlds. For 11 years, the NPC hosts educational workshops, tours, parties, mentor support, and events on Friday mornings in Second Life. Be a star! Everyone is welcome! Four questions will be addressed during this Roundtable Discussion.

  • Analyze how to strengthen our community through empowerment.

Accessibility: Provide a written script during the presentation

Virtual conferences and social responsibility @ VWBPE Lecture Area A
Mar 27 @ 09:00 AM – 09:50 AM

Speaker: Linda Wylie / Linda March

With global temperatures increasing, the debate is heating up in academia about the value of face to face conferences. Academics travel many miles creating a huge carbon footprint to present at conferences with little proven benefit. Educationalists from resource poor countries have little opportunity to attend such conferences. Virtual and online conferences such as the Virtual International Day of the Midwife and VWBPE are freely accessible to all at minimal cost to planet or academia.

  • Participants will debate the benefits, challenges and organisational costs of virtual and online conferences

Accessibility: Speak easy HUD

Quadrivium 2. Stellar Language Learning Practices @ VWBPE Quadrivium
Mar 27 @ 10:00 AM – 10:50 AM

Facilitator: Deanya Zenfold (SL)/Deanya Schempp (RL)
Assistant:
Elektra Panthar (SL)/Elisa Segoni (RL)

Virtual worlds have been used extensively as language learning labs and classrooms for more than a decade. What are the particular affordances that continue to make virtual environments like this conducive to language learning practices? What does the future hold? We want to hear what you think!

Accessibility: Voice to text transcription

Scholars VR: Engaging New Audiences with the Scholarly @ VWBPE Lecture Area B
Mar 27 @ 10:00 AM – 10:50 AM

Speaker: Patrick Pennefather / Vesuviusblowhorn. University of British Columbia

This conceptual case study lays the groundwork for a Virtual Reality (VR) research creation undergoing co-construction; shared to champion the continual experimentation with and investigations of scholarship through interactive media.

  • Participants will be able to resonate in the investigation of scholarship through interactive media

Accessibility: Share a written script during the presentation

Immersive Language Learning in Virtual Worlds @ VWBPE Lecture Area A
Mar 27 @ 11:00 AM – 11:50 AM

Speakers: Heike Philp / Gwen Gwasi; Jennifer Hamilton / Jaz Beverly; Annalisa di Pierro / Innesfree;  and Helena Galani /erlinaazure

To learn a language live online is the best and sometimes cheapest way of practicing it in real-time with other people. Virtual worlds and video games offer opportunities to meet speakers of other languages and native speakers alike but there are many 3D spaces out there and sometimes it is difficult to decide which one to join. Which virtual world is suitable for language education? What kind of equipment or software does one need? How long does it take to get to know this world before it can be introduced to language learners? Is this virtual space safe? With these questions in mind, a group of language educators spent 5 weeks exploring 13 different 3D environments, created an evaluation rubric and listened to some of the long-time users of these environments for the pros and cons.

  • To present the findings of a 5-week online workshop exploring various virtual worlds.
  • To consider some of the lessons learned by the providers of these environments. For example, how one can combine Artificial Intelligence with NPC in OpenSim to create chatbots.

Accessibility: Speak easy HUD

Workshop: Avatars on the Edges of Space: An Immersion Model @ VWBPE Workshop Area B
Mar 27 @ 11:00 AM – 12:30 PM

Speaker: Leticia Deleon / Letty Luckstone, University of Texas Rio Grande Valley

While virtual environments have been explored, discovered, and conquered, true immersion for learning continues to be elusive. This workshop will engage participants in an immersive model that borrows from experiential learning through the marriage of avatar, environment, and actions. Not only will participants engage in an immersive, interactive experience by using multimodal tools, but also create a plan for using the model with their own learners.

  • The participant will immerse their avatar in a learning experience using multimodal tools.
  • The participant will design their own plan for engaging their learners in true immersive learning.

Accessibility: Speak easy HUD

Only what we do is real. Let us do VR @ VWBPE Lecture Area B
Mar 27 @ 12:00 PM – 12:50 PM

Speakers: Reiner Schneeberger / Art Blue; JulietteSurrealDreaming

This presentation will explore a way to bring art creations made in the virtual world of Second Life into HMDs mainly for educational projects so to create awareness for immersive art experiences in Virtual Reality. Aspects of art conservation are also addressed. Intended mainly for art teachers and students, we also welcome anyone interested in art and technology.

  • Awareness for immersive art reception via VR (understanding).
  • Making VR possible for art teachers using of SL (doing).

Accessibility: Speak easy HUD

Live Music by Camme Carver @ VWBPE Social Spaceport
Mar 27 @ 01:00 PM – 02:00 PM

Join us at the Social Building to listen and dance to the live guitarist and singer Camme Carver. Camme, also known as CC, is a genuine entertainer with a broad range of songs from today’s hits to golden oldies.  You are sure to enjoy this popular performer while dancing and relaxing.

Location: Social Spaceport

STELLA, An Art Installation @ VWBPE Stella Installation
Mar 27 @ 02:00 PM – 03:00 PM

Betty Tureaud, a Danish artist in RL, is a builder who optimizes the use of light and space in SL.  You won’t want to miss STELLA, her amazing and beautiful installation at VWBPE 2020. Your journey will begin in a pink rocketship. Enjoy this exhibit in daylight settings! 

Location: Rocket to Art Installation

Join the Team: Ready to Launch? @ VWBPE Lecture Area A
Mar 27 @ 03:00 PM – 03:50 PM

Speakers: Valerie Hill / Valibrarian Gregg, Wordsmith Jarvinen.  Community Virtual Library

Education in virtual worlds requires collaboration among colleagues and communities to overcome many obstacles including lack of administrative support, digital disruption leading to too many options, and a misunderstanding of immersive learning environments in relation to virtual reality. Learn how to best connect with learning communities and leaders to navigate the future of learning in virtual spaces.

  • Participants will be given examples of cross community networking by virtual world community leaders
  • Attendees will share ideas for deep learning rather than reinventing the wheel.

Accessibility: Speak easy HUD

Survey Says! Developing Criteria for VR Courses @ VWBPE Lecture Area B
Mar 27 @ 04:00 PM – 04:50 PM

Speakers: Alyse Dunavant-Jones / AlyseDunavantJones; Pat Franks / Preceptor Amat; Marie Vans / Amvans Lapis                                                         San Jose State University, School of Information

In Fall 2019, San Jose State University’s Virtual Center for Archives and Records Administration developed a survey to determine criteria for courses based in both desktop and headset Virtual Reality. 56 VR and virtual world educators responded, and the survey resulted in 29 criteria. In this presentation, VCARA members address key factors that affected the survey, how the results compared to expectations, and how research and experience in virtual worlds contributed to the survey’s success.

  • Participants will be able to describe VCARA’s survey methodology and identify VR course criteria.
  • Participants will be able to compare educators’ needs in headset/desktop VR vs. 3D virtual worlds.

Accessibility: Speak easy HUD

Red Carpet and Pre-show Experience @ Royal Opera Garnier
Mar 27 @ 05:30 PM – 06:00 PM

Most SLer’s love to dress up!  Put on your favorite, fancy outfit and join us on the red carpet. Make yourself low lag by removing scripts and huds. You will have a chance to take photos with friends and mingle with other guests before the immersive performance by DeJa Vu – a ballet group. Come early to get some bubbly and a good seat,  then sit back and enjoy the show!

Location: Royal Opera Garnier

DeJa Vu – The Forest Queen @ Royal Opera Garnier
Mar 27 @ 06:00 PM – 07:00 PM

DeJa Vu has been an SL theatre & ballet group since 2014. Their ballet, “The Forest Queen”, will stimulate your imagination, accompanied by beautiful Celtic music. The direction, set design, and choreography are by Ina Carpaccio. You will enjoy this beautiful performance at the Royal Opera Garnier.

Location: Royal Opera Garnier

Mar
28
Sat
2020
Let’s talk! Coffee and a Chat @ VWBPE Social Spaceport
Mar 28 @ 08:00 AM – 08:50 AM

Grab a passing rocket and start your day at the Social Spaceport. The coffee is on — Let’s review the first couple of days of the conference. What surprised you? What have you learned? How will you apply this in your practice? See you there!

Location: VWBPE Social Spaceport

Workshop: Symbolic Modeling: A Great Teaching Tool @ VWBPE Workshop Area A
Mar 28 @ 09:00 AM – 10:30 AM

Speakers: Niela Miller / Marly Milena; Janie Teague-Urbach / Katsii Tennen.

We offer a glimpse into a unique training for educators, counselors, artists, coaches and facilitators who wish to discover a way of using arts-based processes (builds, paintings or photos) symbolically in SL. We call this Symbolic Modeling (SymMod). This useful tool can be applied to intellectual, psychological, spiritual or creative processes, both with individuals and with groups. We will be showing a short film, as well as describing and demonstrating the SymMod method.

  • Participants will be able to witness the SymMod process and its usefulness in various fields.
  • Participants will be able to understand the benefits of training in the SymMod method.

Accessibility: Speak easy HUD & transcriptionist

You Don’t Have To Go To Space for Effective PD! @ VWBPE Lecture Area A
Mar 28 @ 09:00 AM – 09:50 AM

Speaker: Becky Adams / Elli Pinion, University of New Mexico

I will share findings of my research with a small group of K-12 teachers who participated in an online professional development initiative. Issues regarding the quality and effectiveness of professional development for K 12 teachers were addressed by the strengths of an online environment: choice, community building, and extended learning over time. Our efforts at UNM to support Online Instructors with PD, informed by this research, and how this can inform the use Virtual World approaches.

  • To introduce a researched based model for effectively using online tools to support PD.
  • To connect these findings to challenges they have in supporting PD in their field while building COP

Accessibility: Speak easy HUD

Boldly Go – Celebrate Success & Cataclysm Stories @ VWBPE Lecture Area B
Mar 28 @ 10:00 AM – 10:50 AM

Speaker: Renne Emiko Brock / Zinnia Zauber. Peninsula College,

Confidence comes from educational attempts that fail with room to reflect and regroup to triumph. The constellations don’t move us. The stories behind the stars do. Teach the mythology and methodology of heroes and creatures to embrace worthy motives and mistakes. Assemble learning systems that build worlds and character, foster spheres of influence, and rejoice in honest reflective writing. Celebrate individual’s stories that highlight self-actualization results for all to become shining stars.

  • Teach transformative fable digital storytelling to turn frustration into creative opportunities.
  • Assemble a virtual myth makerspace to build confidence, celebrate challenges, and learn to shine.

Accessibility: Speak easy HUD

Keynote: Lessons Learned from the 2020 Educators in VR Conference @ VWBPE Auditorium
Mar 28 @ 11:00 AM – 11:50 AM

Speakers: Lorelle VanFossen / Lorellev, co-founder of Educators in VR
Introduction: Lorraine Mockford / LoriVonne Lustre

Lorelle VanFossen is the co-founder of Educators in VR, and producer of the world’s largest immersive virtual conference, the 2020 Educators in VR International Summit, held in February. She is an educator, keynote speaker, trainer, writer, and consultant on virtual reality in education, web writing, digital storytelling, content curation, social media, and blogging. Called a digital evangelist, she’s taught over 1000 workshops and classes in virtual reality and has published over 3,000 articles on digital storytelling, social media, and web publishing as a thought-leader in the industry.

Accessibility: Voice to text transcription

Soul of A Charioteer in Virtual Orbit Around Mars @ VWBPE Lecture Area A
Mar 28 @ 12:00 PM – 12:50 PM

Speakers: Andrew Stricker / Spinoza Quinnell, Air University; Cynthia Calongne / Lyr Lobo; Barbara Truman / Delightful Doowangle

Like Socrates’ image of the soul as the charioteer, who must hold the reigns of the spirited horses closely so as to control them, so it holds if a person believes they have a role in their fate and can influence important events in their life, and believe their dispositions and intelligence are open to growth, then they are more likely to engage in shaping their own development and future. This presentation describes research in using immersive 3D environments to improve professional efficacy.

  • Share research on use of the immersive 3D environment for professional ethics development.
  • Demonstrate application of interactive 3D forced-choice ethical dilemmas.

Accessibility: Provide a written script during the presentation

Second Life Squares @ VWBPE SL Squares
Mar 28 @ 01:00 PM – 02:00 PM

Remember the famous TV show Hollywood Squares? Catboy Qunhua, a comedian and game creator, will be hosting the show, which will be a blast! Please “come on down” and be a contestant or occupy one of the squares and have fun making up answers to trivia you don’t know. We also need audience members if you don’t want to play, come and watch the fun.

Location: SL Squares

Above the Book: Catching up with the Thinkerers @ VWBPE Auditorium
Mar 28 @ 02:00 PM – 02:50 PM

VWBPE instituted the Thinkerer Award in 2014 in recognition of exemplary service across the metaverse. Join us as Mal Burns catches up with our 2nd Thinkerer Alice Krueger / Gentle Heron (2015).

Location: Auditorium

Reflection of the need for a moral and ethical reality constituted from three-dimensional immersive digital environments (3D-IDEs) @ VWBPE Lecture Area B
Mar 28 @ 03:00 PM – 03:50 PM

Speaker: Christian Jonathan Angel Rueda / ecoonis, Universidad Autonoma de Querataro

During the development of initial digital technologies, the user was an observer entity that, since it was not involved in the mixing of the real with the virtual, did not feel the direct and instantaneous affectation of the use of said technology itself. Currently, with the new 3D-IDEs technologies, immersion is total, which generates a new problem both with their identity and with their perception of mixed realities, which can affect their moral perception and ethical awareness

  • Participants may reflect on the proposal of a Values Sensitive Design (VSD)

Accessibility: Speak easy HUD

Virtual Reality in Education: Intentional Immersion @ VWBPE Lecture Area A
Mar 28 @ 03:00 PM – 03:50 PM

Speakers: Valerie Hill / Valibrarian Gregg, Community Virtual Library; Bethany Winslow / Bethany Winslow; Marie Vans / Amvans Lapis.

Virtual reality offers opportunities and challenges that impact education (both on head-mounted displays and desktops) for deep learning. Because educators cannot be trained to utilize all of the current virtual reality tools entering the market, professional networking is essential for identifying best practices. The gaming backchannel app DISCORD will be optionally used during this session for interactivity.

  • Participants will investigate the advantages and disadvantages of various VR spaces.
  • Participants will be given specific examples of critical thinking in VR spaces.

Accessibility: Speak easy HUD tool

Quadrivium 3. Ethical Considerations and virtual environments @ VWBPE Quadrivium
Mar 28 @ 04:00 PM – 04:50 PM

Facilitator:  Linda Sautereau (SL)/Peggy Lee (RL)
Assistant:  Kaylee West (SL)/Scott Grant (RL)

Where do our responsibilities lie when working in virtual environments? More importantly, what are the ethics of working in these spaces with our learners? This topic has been addressed by several of our speakers over the last couple of days considering access, privacy, harassment, Terms of Service and software. Join us at the last Quadrivium of the conference as we look for the answers together.

Accessibility: Voice to text transcription

Live Music Performance @ VWBPE Auditorium
Mar 28 @ 05:00 PM – 06:00 PM

Relax with us at the Main Auditorium before the Closing Ceremony and enjoy the music of Samm Quendra.  Samm describes herself as just a simple, ordinary girl who loves to sing. She believes that everything that comes from the heart touches the heart. Samm enjoys impacting the listener’s life with her music. She connects her audience to the heartfelt messages in every song. Come and listen to this talented performer!

Location: Auditorium

Closing Ceremony @ VWBPE Auditorium
Mar 28 @ 06:00 PM – 07:00 PM

Join us as we reflect upon the highlights of the conference, with closing remarks from Phelan Corrimal and other VWBPE Committee Chairs. This event is hosted by the one and only Pooky Amsterdam, CEO of Pooky Media. The 2020 Thinkerer Award Recipient will be named during this ceremony. Come celebrate your experiences with your colleagues from this amazing conference. 

Location: Auditorium

Ziggy Stardust Tribute @ VWBPE Lightning Stage
Mar 28 @ 07:00 PM – 08:00 PM

Lightning Productions, led by Coz Okelly, has performed for the VWBPE closing performance for many years. This year they will host a tribute to David Bowie as “Ziggy Stardust and the Spiders from Mars.”  Jet up to the secret planet on the social sim for this fantastic concert. Join us for an out-of-this-world experience. 

Location: Lightning Stage

Dance The Night Away @ VWBPE Lightning Stage
Mar 28 @ 08:00 PM – 09:00 PM

Immediately following the David Bowie Tribute Show,  join us for a “Dance The Night Away” party! There is no better way to end the 2020 VWBPE conference than to dance, chat, and enjoy good company while DJ Coz keeps the party hopping with great tunes! This is your chance to share your favorite moments from VWBPE 2020 and hang out with your old and new friends. 

Location: Lightning Stage

Mar
30
Mon
2020
Interactive Walkthrough Ritual Experience @ Sacred Cauldron
Mar 30 @ 05:00 PM – 06:30 PM

Hosts: Stasia Weston/ Aevalle Galicia; Belladonna Laveau / Belladonna Yarrowroot; Phoenix Silverstar; Dee BlissWitch.  Wooston-Steen Theological Seminary

Sacred Caldron houses the virtual campus for Woolston-Steen Theological Seminary. WSTS is an environmentally conscious institution that works to reduce our carbon footprint by drastically reducing the amount of travel necessary to attend and teach at our seminary. We provide a visually rich online learning experience using the Second Life virtual reality platform. From the comfort of their homes, our students are able to connect and learn with other students from around the world in a graphically enticing interactive environment where their teachers give lectures, offer demonstrations, and answer questions in real time.

Our immersive experience will include a walk-through interactive ritual which is season-based. The experience has been designed and constructed by our Junior class as part of their studies.

  • Visitors will become immersed in the “story” or deep mythology related to a season/holiday.

Accessibility: We transcribe the spoken word during activities into text as the event occurs. For the interactive walkthrough, the elements give out notecards with directions as well as “speak” in local text.

Access: Second Life: http://maps.secondlife.com/secondlife/Sacred%20Cauldron/178/180/66

 

Mar
31
Tue
2020
Mindscape @ MindScape
Mar 31 @ 02:00 PM – 03:30 PM

Host: Asmita Duranjaya

“MindScape” is related to brain research and what can refer to the human mind, how to develop, inspire and care for or manipulate it. 15 artists have created either a 2D or a 3D work referring to the topic by adding his or her idea, be it more realistic-physical or more mental or philosophical abstract. The 3D area is a moon landscape, where the 50-prim-installations are presented.

  • Participants will be able to observe the installations and pictures and to interact with them.
  • Participants will be motivated to develop their own idea about what MIND can be and do for them.

Accessibility: Provide a written script during the presentation. Bots provide information on the art installations.

Access: Second Life: http://maps.secondlife.com/secondlife/Nice%20Atoll/185/142/3685

Apr
4
Sat
2020
Campbell Hero Walk @ Campbell Hero Walk
Apr 4 @ 04:00 PM – 05:30 PM

Host: Ludova (Quippe Wylder)

The Hero Walk is a circle of twelve colours and pictures. Each picture talks in text when touched, describing that step of Campbell’s hero journey and asking the viewer a question. We’ll begin at The Hero Walk on Aloft, and explore each of the colours and pictures. Then we will join Thuja Hynes on Inspiration Island to learn more about the Hall of Heroes that has been created by Hero Walk users.

  • Participants will experience the colourful life of a hero and compare it to their lives.
  • Participants will learn how Hero Walk is used in SL to teach self-esteem and the value of diversity.

Accessibility: SpeakEasy HUD Tool

Access:Second Life: http://maps.secondlife.com/secondlife/Aloft%20Nonprofit%20Commons/75/213/22

Apr
5
Sun
2020
Physics Experimentation via Mechanical Systems In Virtual Platforms @ Physics Experimentation
Apr 5 @ 09:00 AM – 10:30 AM

Hosts: Thuja Hynes; Emilin Nakamori; Ronda Barbosa. Virtual Mechanics

Scientific experimentation with prim physics offers rewarding results as play, for rigorous control process, for sole and collaborative problem solving and learning, and for application in functional mechanical systems. The Havok Physics Engine provides a consistent set of functions, constants and parameters, for conducting verifiable scientific research. Teaching the fundamental principles and basic techniques is inspiring and fun for both instructors and students.

  • Participants will be immersed in the Physics Laboratory, with demonstrations of local physics.
  • Participants will build unscripted mechanisms powered by local physics.

Accessibility: SpeakEasy HUD Tool

Access: Second Life: http://maps.secondlife.com/secondlife/Inspiration%20Island/113/48/22

Apr
6
Mon
2020
Embrace the Suck: Classic World of Warcraft @ World of Warcraft Classic
Apr 6 @ 05:00 PM – 06:00 PM

Hosts: Abacus Capalini; Kavon Zenovka

The retro release of World of Warcraft (WoW) last year resulted in the largest quarterly increase of subscriptions ever for the game. By all accounts, WoW classic is hard, time consuming and labor intensive. So why is it so popular? We’ll do a tour starting at the entry area and playing for an hour showing the hard fun and difficulties that is part of WoW classic. We’ll discuss the design and mechanics during this immersive experience that you can use in creating your own educational experiences

  • Identify elements of hard fun, flow, and fiero in difficult games and virtual worlds play.

Accessibility:  Discord VOIP & In game Text

Access: Participants will require an active paid subscription to WoW (see Technology Requirement details below), then they will need to download World of Warcraft Classic (See https://worldofwarcraft.com/en-us/wowclassic) and create a character on the Bloodsail Buccaneers Realm on the US East Server. For this immersive experience, we will be gathering in the troll and orc starting area in Durotar.

Technology Requirements: Participants will need the following technologies: World of Warcraft (requires paid subscription) and Discord (free VOIP software). To access World of Warcraft Classic, participants will need to have an active subscription for World of Warcraft (WoW) https://worldofwarcraft.com. The system requirements for WoW can be found at https://us.battle.net/support/en/article/243159

To access Discord, participants will need to go to https://discordapp.com/ and have the choice to either access the discord through their browser or download to their desktop. This event will use the Discord channel at https://discord.gg/a6f6Jvt

 

 

Apr
18
Sat
2020
Volunteer Appreciation Party @ VWBPE Social Spaceport
Apr 18 @ 12:00 PM – 02:00 PM

As is our annual custom, we like to thank our volunteers for their hard work and dedication toward making the VWBPE conference the success that it has been, and we do it with a party! Everybody loves a party! Everyone is welcome – be sure to join us for a couple of hours of fun and news to look toward for next year.

Location:VWBPE Social Spaceport