VWBPE Program

All sessions of the VWBPE 2020 Conference are held in Second Life®. All times are in SLT (Pacific Time).
You may access this time zone converter for your local time: http://www.timeanddate.com/worldclock/converter.html.

Add these events to your personal calendar! To add all VWBPE conference events to your calendar, scroll down to the bottom of the calendar, find the “Subscribe” button and click on it. You will find options to add to your Google, Outlook or Apple calendar. To add individual events, click the event and find the “Subscribe” button on that page. You don’t have to miss any events at VWBPE!


Note: Daylight Saving Time

In most of the United States and Canada, Daylight Saving Time is in effect as of 8 March 2020. Is your location affected? Check this page to find out when (and if) Daylight Saving Time begins for you. The Spring/Fall time change occurs throughout March and April, if at all, depending upon your location.


Mar
26
Thu
2020
Interstellar: Learning in Space @ VWBPE Lecture Area A
Mar 26 @ 03:00 PM – 03:50 PM

Speakers: Cynthia Colongne / Lyr Lobo; Andrew Stricker / Spinoza Quinnell; Barbara Truman / Delightful Doowangle

All aboard as Virtual Harmony travels to the stars. We design and test game simulations for exploration in virtual worlds. Our space travel takes us from the salon meetings in Loire to Mars where a secret path leads to the Interstellar grid. The Red Queen is our enigmatic guide as we face complicated and complex challenges in space.

  • Illustrate how a game simulation design blends ML, AI & data analytics to support learner behavior.

Accessibility: Provide a written script during the presentation

Mar
28
Sat
2020
Boldly Go – Celebrate Success & Cataclysm Stories @ VWBPE Lecture Area B
Mar 28 @ 10:00 AM – 10:50 AM

Speaker: Renne Emiko Brock / Zinnia Zauber. Peninsula College,

Confidence comes from educational attempts that fail with room to reflect and regroup to triumph. The constellations don’t move us. The stories behind the stars do. Teach the mythology and methodology of heroes and creatures to embrace worthy motives and mistakes. Assemble learning systems that build worlds and character, foster spheres of influence, and rejoice in honest reflective writing. Celebrate individual’s stories that highlight self-actualization results for all to become shining stars.

  • Teach transformative fable digital storytelling to turn frustration into creative opportunities.
  • Assemble a virtual myth makerspace to build confidence, celebrate challenges, and learn to shine.

Accessibility: Speak easy HUD

Virtual Reality in Education: Intentional Immersion @ VWBPE Lecture Area A
Mar 28 @ 03:00 PM – 03:50 PM

Speakers: Valerie Hill / Valibrarian Gregg, Community Virtual Library; Bethany Winslow / Bethany Winslow; Marie Vans / Amvans Lapis.

Virtual reality offers opportunities and challenges that impact education (both on head-mounted displays and desktops) for deep learning. Because educators cannot be trained to utilize all of the current virtual reality tools entering the market, professional networking is essential for identifying best practices. The gaming backchannel app DISCORD will be optionally used during this session for interactivity.

  • Participants will investigate the advantages and disadvantages of various VR spaces.
  • Participants will be given specific examples of critical thinking in VR spaces.

Accessibility: Speak easy HUD tool