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	<title>Virtual Worlds - Best Practices in Education</title>
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	<link>http://www.vwbpe.org</link>
	<description>5th Annual Conference - March 15-17, 2012</description>
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		<title>Informational Sessions</title>
		<link>http://www.vwbpe.org/blog/informational-sessions</link>
		<comments>http://www.vwbpe.org/blog/informational-sessions#comments</comments>
		<pubDate>Fri, 30 Dec 2011 04:17:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.vwbpe.org/?p=872</guid>
		<description><![CDATA[VWBPE Conference 2012 Informational Sessions The VWBPE Executive Committee will be holding these sessions for the general community and will give out information on the progress of the conference plans, any changes to the conference and discussion and questions from the community. All of these sessions will be held on the VWBPE Gateway http://slurl.com/secondlife/VWBPE%20Gateway/150/105/25/ Sunday, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>VWBPE Conference 2012 Informational Sessions</strong></p>
<p>The VWBPE Executive Committee will be holding these sessions for the general community and will give out information on the progress of the conference plans, any changes to the conference and discussion and questions from the community. All of these sessions will be held on the VWBPE Gateway <a href="http://slurl.com/secondlife/VWBPE%20Gateway/150/105/25">http://slurl.com/secondlife/VWBPE%20Gateway/150/105/25</a>/</p>
<p>Sunday, January 15, 2012 at Noon SLT on VWBPE Gateway</p>
<p>Sunday, February 19, 2012 at Noon SLT on VWBPE Gateway</p>
<p>Sunday, March 4, 2012 at Noon SLT on VWBPE Gateway</p>
<p><strong>Pre-Conference Sessions<br />
</strong></p>
<p>These sessions are anyone  interested in conference information prior to the conference start. Committee chairs will be available to answer questions at the end.</p>
<p>Wednesday, March 14, 2012 at Noon SLT on VWBPE Gateway</p>
<p>Thursday, March 15, 2002 at 6 am SLT on VWBPE Gateway</p>
]]></content:encoded>
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		<item>
		<title>Posters CFP</title>
		<link>http://www.vwbpe.org/blog/posters-cfp</link>
		<comments>http://www.vwbpe.org/blog/posters-cfp#comments</comments>
		<pubDate>Sun, 04 Dec 2011 07:35:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.vwbpe.org/?p=835</guid>
		<description><![CDATA[Posters Submissions Due 2/15/2012 Poster sessions will provide educators, researchers, and developers with a forum where they can present and discuss their work and network with others working on similar projects. Space will be allocated to educational exhibitors to demonstrate their services or key projects. Space and prim specification will be given upon acceptance. Audio/visual [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Posters</strong></p>
<p>Submissions Due 2/15/2012</p>
<p>Poster sessions will provide educators, researchers, and developers with a forum where they can present and discuss their work and network with others working on similar projects. Space will be allocated to educational exhibitors to demonstrate their services or key projects. Space and prim specification will be given upon acceptance. Audio/visual will be available, but it is requested that use of sound be kept to a minimum.</p>
<p>Presentation Time: Poster presenters will be invited to set-up 72 hours prior to the conference opening. Poster areas can be left in place for up to 5 days post conference.</p>
<p>All posters accepted to the VWBPE Poster stream are eligible for our participatory event. A panel of judges will select the nominees in the following categories:</p>
<p>1) Best Example of Educational Practices in a Virtual World<br />
2) Best Interactive Display<br />
3) Best Use of Conference Theme<br />
4) A fourth category of “People’s Choice” will allow conference-goers to select any of  the poster submissions.</p>
<p>To submit please go to: <a href="http://conf.vwbpe.org/">http://conf.vwbpe.org</a></p>
]]></content:encoded>
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		<item>
		<title>Games and Simulations CPF</title>
		<link>http://www.vwbpe.org/blog/games-and-simulations-cpf-technical-details</link>
		<comments>http://www.vwbpe.org/blog/games-and-simulations-cpf-technical-details#comments</comments>
		<pubDate>Sat, 19 Nov 2011 18:34:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.vwbpe.org/?p=810</guid>
		<description><![CDATA[Games and Simulations FEST CFP Submission Details What have you created? Show us! Submissions Due 2/15/2012 To encourage the production of user created games and the growth of a community of educators, researchers, and students who produce games and simulations, VWBPE will be holding a games and simulation fest  during the 2012 conference. Submission can [...]]]></description>
			<content:encoded><![CDATA[<p>Games and Simulations FEST CFP Submission Details</p>
<p>What have you created? Show us!</p>
<p>Submissions Due 2/15/2012</p>
<p>To encourage the production of user created games and the growth of a community of educators, researchers, and students who produce games and simulations, VWBPE will be holding a games and simulation fest  during the 2012 conference. Submission can be made by an individual or group. A panel of educators, researchers, students, and gamers will choose a best in each category. Additional recognition may be given based on the recommendation of panel. We are looking for games and simulation that play whether it be for solely for fun or purposeful play for education and training. So be bold and brave and most of all BE EPIC!</p>
<p>Any questions &#8211; contact Kavon Zenovka in SL or email que.jinn@gmail.com</p>
<p>Games and simulations produced by educators, researchers, students  and the community will be accepted in the categories listed below.</p>
<p>Games Submission Categories:</p>
<p>Mini-Game<br />
Short quick play games that are designed for multiple iterations. An example would be a puzzle, board game, or quick quiz show all contained in a virtual world.</p>
<p>Game within a Game<br />
Short game contained within another  game. An example would be a user created questline in City of Heroes or World of Warcraft. This could also be an adventure or competition within  Minecraft.</p>
<p>Role-play<br />
Games that require players to login to a specific location and actively play key roles or characters during the game while others are also acting out roles. These may include a free flowing extemporaneous style that does not necessarily need to have a win/lose conclusion.</p>
<p>Simulation<br />
Games that model specific situations that the player may face in real life. Examples would include business meetings, ordering food in a restaurant, flying a plane,  or operating on a patient.</p>
<p>Guild Structure/Badges/Pointification<br />
This category focuses on the use of various tools for motivating the player to continue play and/or  received feedback on progress.</p>
<p>Other<br />
This category can include any game or simulation that does not fit the categories above.<br />
This may be a NPIRL ( Not Possible in Real Life) scenario that is played as a game or simulation, a scenario created from a novel, historical recreation or anything else that involves play.</p>
<p>Submissions:<br />
To submit, please go to:<a href="http://conf.vwbpe.org/"> http://conf.vwbpe.org</a></p>
<p>A .rtf file should be attached with the following:</p>
<p>1) Title<br />
2) Names of all creators of the game<br />
3) Summary (max 500 words) This should include an explanation of the game play or simulation.<br />
All game and simulations fest submissions will be given space to exhibit their information on their game or simulation. Space and prim specification will be given upon acceptance. Audio/visual will be available, but it is requested that the use of sound be kept to a minimum.  Games and simulation presenters will be invited to set-up 72 hours prior to the conference opening. Games can be left in place for up to 5 days post conference.</p>
<p>This exhibit space could include the following:</p>
<p>1) Name of submission and name  of game or simulation creator<br />
2) Notecard giver with a notecard containing a summary of the game or simulation<br />
3) Machinima, video or pictures from the game or simulation<br />
4) Instructions on how conference attendees can visit or play the game or simulation</p>
<p>Fest submitters (only one required) agree to attend the VWBPE conference and schedule a time with the Games and Simulation Stream lead for the judges to tour or play the game.</p>
<p>A submission on<a href="http://conf.vwbpe.org/"> http://conf.vwbpe.org/</a> site must be completed for each game being submitted to the conference. Educators, researchers, and students may submit as many of their own games as they wish.<br />
For questions or comments please email que.jinn@gmail.com</p>
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		<item>
		<title>Volunteers</title>
		<link>http://www.vwbpe.org/blog/volunteer-opportunities-starting-in-november</link>
		<comments>http://www.vwbpe.org/blog/volunteer-opportunities-starting-in-november#comments</comments>
		<pubDate>Sat, 15 Oct 2011 18:03:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.vwbpe.org/?p=792</guid>
		<description><![CDATA[If you are interested in volunteer opportunities, we have a number available now. We&#8217;d love your help! A call for moderators, greeters, estate managers during the conference will go in February. Please go to  http://bit.ly/qNmbjP  to fill out information. Program Committee Peer Reviewers January &#8211;  end of February Sign-up available now at www.conf.vwbpe.org Please fill out [...]]]></description>
			<content:encoded><![CDATA[<p>If you are interested in volunteer opportunities, we have a number available now. We&#8217;d love your help! A call for moderators, greeters, estate managers during the conference will go in February.</p>
<p>Please go to  <a href="http://bit.ly/qNmbjP ">http://bit.ly/qNmbjP </a> to fill out information.</p>
<p><strong>Program Committee</strong></p>
<p><strong>Peer Reviewers</strong><br />
January &#8211;  end of February<br />
Sign-up available now at <a href="http://www.conf.vwbpe.org/">www.conf.vwbpe.or</a>g<br />
Please fill out bio information<br />
Make a user account and check box to be a reviewer<br />
In box under reviewer please list which of the streams you are interested in:<br />
Theoretical and Research Papers<br />
Best Practices Showcase<br />
Games and Simulations<br />
Exploration of Virtual Worlds<br />
Machinima<br />
K-12</p>
<p><strong>MOOC Working Group</strong></p>
<p>Massively Open Online Course<a href="http://en.wikipedia.org/wiki/Massive_open_online_course"> http://en.wikipedia.org/wiki/Massive_open_online_course</a></p>
<p>What is a MOOC? video<a href="http://www.youtube.com/watch?v=eW3gMGqcZQc"> http://www.youtube.com/watch?v=eW3gMGqcZQc</a></p>
<p>Starting in January and running 4 weeks after the conference<br />
Reports to and works with Program Chair and Vice Chair<br />
Looking for Instructional Designers, Facilitators and past MOOC participants<br />
Work in WordPress<br />
Develop a Virtual Worlds, Games and Education MOOC<br />
Help compile weekly readings, material, video, audio, etc.<br />
Schedule guest speakers<br />
Facilitate a weekly synchronous session<br />
Write up press releases and announcement for LinkedIn, Facebook and twitter<br />
Post pictures to Flickr and pinterest</p>
<p><strong>Open Sim Grid Coordinator &#8211; Programs</strong></p>
<p>February until end of conference<br />
Assist in developing presentation schedule for events in Open Sim Grid<br />
Find Open Sim Grid presenters<br />
During conference work as liaison between events happening in Open Sim Grid and Second Life</p>
<p><strong>Open Sim Blogger Reporter</strong></p>
<p>Report to Program Chair<br />
Specifically write material on Open Sim Grids for an audience in Second Life<br />
May include comparisons, new features, hypergating and POV of a new user<br />
Report on Open Sim Grids presentations, tours and poster displays<br />
On your own blog, write and post material on Open Sim Grids presentations at vwbpe<br />
Tweet blog post with hashtag #vwbpe</p>
<p><strong>Presenter Team Preparation</strong></p>
<p>Jan 15th to March 18th (as needed)<br />
Reports to the Presenter Preparation Lead<br />
Assist Lead with preparing and instruction of workshops on presenting at VWBPE<br />
Assisting presenters with use of presentation system, navigation in SL, voice, how to upload slides and other usually requirements of presenting in SL<br />
Be point of contact for presenters before and during conference</p>
<p><strong>New Avatar Helper</strong></p>
<p>Jan 15th to March 18th (as needed)<br />
Reports to the Social Chair<br />
Assists in orientation for those avatars new to SL via workshops or cohorts<br />
Would include instructing on walking, sitting, SL etiquette, SL voice, turning mic on and off, operating chat, and accepting notecards and teleports and other normal conference activities.</p>
<p><strong>Social Committee Member</strong></p>
<p>Plan, organize, build, schedule entertainment, and/or host the socials during the conference. The social committee also plans and hosts the awards ceremony, so we need volunteers to help with the award process.</p>
<p><strong><br />
</strong></p>
]]></content:encoded>
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		<item>
		<title>2012 Call for Proposals</title>
		<link>http://www.vwbpe.org/calls/2012-call-for-proposals</link>
		<comments>http://www.vwbpe.org/calls/2012-call-for-proposals#comments</comments>
		<pubDate>Sun, 18 Sep 2011 09:00:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Calls]]></category>

		<guid isPermaLink="false">http://www.vwbpe.org/?p=215</guid>
		<description><![CDATA[Call For Proposals / Papers Submissions are due no later than 23:59 PST February 15, 2012. Please go to: http://conf.vwbpe.org Submissions to the following contests are also open until February 15, 2012 Machinima Posters Games and Simulations The Virtual Worlds Best Practice in Education (VWBPE) is a community-based conference that provides opportunities for participants in [...]]]></description>
			<content:encoded><![CDATA[<div>
<h1 style="text-align: center;">Call For Proposals / Papers</h1>
<p style="text-align: center;">Submissions are due no later than <strong><em>23:59 PST February 15, 2012.</em></strong><br />
Please go to: <a href="http://conf.vwbpe.org/">http://conf.vwbpe.org</a></p>
<p style="text-align: center;">Submissions to the following contests are also open until February 15, 2012<br />
Machinima<br />
Posters<br />
Games and Simulations</p>
<p>The Virtual Worlds Best Practice in Education (VWBPE) is a community-based conference that provides opportunities for participants in all virtual worlds to share current teaching, learning, and research practices in 3D virtual environments. Conference presentations focus on teaching/learning, scholarly work, projects, events, activities and new and innovative tools for virtual education. Presenters will focus on the identification of best practices in education designed for 3D virtual world technology.</p>
<p style="text-align: center;">This year’s theme is <strong>BE EPIC.</strong></p>
<h2>Proposal Streams</h2>
<p style="padding-left: 30px;">A. Theoretical and Research Papers<br />
B. Best Practices Showcase<br />
C. Explorations of Virtual Worlds<br />
D. Games and Simulations<br />
E. Posters<br />
F.  Machinima<br />
G.  K-12</p>
<h2>Proposal Formats</h2>
<p style="padding-left: 30px;"><strong>1. Lecture Auditorium</strong> - standard auditorium type environment with a stage and forward facing seating. Presenter will have temporary use of the space during their presentation and must include set-up and clean-up of the space in their allotted time.</p>
<p style="padding-left: 30px;"><strong>2. Studio Workspace</strong> - free format space totalling approximately 1024m2 with no seating. Suitable for workshops, roundtables, tools, and product demos. Presenter will have temporary use of a parcel of space during their presentation and must include set-up and clean-up of the space in their allotted time.</p>
<p style="padding-left: 30px;"><strong>3. Poster Exhibit</strong> - Based on number of accepted submissions, will subdivide a 1024m2 permanent exhibit space for each poster. Suitable for exhibition of tools, best practices, special events, and marketing and promotion. Presenter will have permanent use of the space during the conference. This space is not suitable for large numbers of participants. (Available only for Poster Stream)</p>
<h2>Preferred Location</h2>
<p style="padding-left: 30px;">1. Second Life Main Venue<br />
2. SO3D OpenSim<br />
3. Reaction Grid OpenSim</p>
<hr />
<h2>Proposal Stream Description</h2>
<p style="padding-left: 90px;"><em>If a group of presenters want to establish a mini-language specific track, please contact the conference organizers in advance to arrange. The VWBPE conference encourages participation from around the world regardless of language.</em></p>
<p>The following is a description of proposal streams:</p>
<h3>A. Theoretical and Research Paper Presentations</h3>
<p>The focus of this stream is on formal research which provides evidence of best practices for 3D virtual world teaching/learning. We are interested in a wide range of subjects. Topics can include, but are not limited to,  use of technology of virtual worlds, virtual reality, augmented reality, distant and directed, blended or mixed environments,  and/or use of gaming platform such as World of Warcraft (WoW) and other MMORPGs.</p>
<p>Papers submitted must be either:</p>
<ul>
<li>Published in a peer reviewed research journal no earlier than 24 months prior to the submission deadline, OR</li>
<li>Jointly presented at VWBPE and submitted for review to the Journal of Virtual Studies for the 2012 issue (see <a href="http://ejournal.urockcliffe.com/">http://jovs.urockcliffe.com/</a>).</li>
</ul>
<p>Presentation Time: 50 minutes including Q&amp;A</p>
<h3>B. Best Practices Showcase</h3>
<p>The focus of this stream is on distributing information regarding the use of virtual world technology for teaching/learning. No formal research is required. This stream provides anecdotal evidence of best practices. Proposals can focus on the use of technology in virtual worlds, virtual reality, augmented reality, distant and directed, blended, or mixed environments and or use of gaming platforms such as World of Warcraft (WoW) and other MMORPGs.</p>
<h4 style="padding-left: 30px;">1. Best Practices Presentation</h4>
<p style="padding-left: 60px;">A traditional lecture style presentation focusing on best practices using virtual worlds in education.</p>
<p style="padding-left: 60px;">Presentation Time: 50 minutes including Q&amp;A</p>
<h4 style="padding-left: 30px;">2. Workshops and Tutorials</h4>
<p style="padding-left: 60px;">Workshops and tutorials are intended to enhance the skills and knowledge of attendees. Sessions should be designed to introduce a framework for learning a new area or provide advanced technical training.</p>
<p style="padding-left: 60px;">Proposals must include the purpose of the workshop or tutorial, clear description of the objectives, intended audience including the experience level and prerequisites, and virtual space requirements.</p>
<p style="padding-left: 60px;">Presentation Time: 50 minutes including Q&amp;A</p>
<h4 style="padding-left: 30px;">3. Panel Presentations and Roundtables</h4>
<p style="padding-left: 60px;">A panel consisting of 2-4 people (including the chair) present their views on a common theme, issue, or question, and discuss them with participants. The presentation should provide an opportunity for participants to hear well-reasoned arguments about pertinent topics as seen from a variety of viewpoints.  Presenters or panelists should take no more than 40, of the total 80 minutes, to make their case and then guide participants through a discussion and series of questions and answers.</p>
<p style="padding-left: 60px;">Presentation Time: 80 minutes including Q&amp;A</p>
<h4 style="padding-left: 30px;">4. Tools and Products</h4>
<p style="padding-left: 60px;">Showcase new and innovative tools and products that enable educators to create teaching/learning and research environments, enhance learning, and enable virtual world participants to function with ease. This stream focuses on the newcomer and experienced practitioner to make informed choices in selecting tools and products.</p>
<p style="padding-left: 60px;">Presentation Time: 80 minutes including Q&amp;A</p>
<h3>C. Explorations of Virtual Worlds</h3>
<p>Second Life is one of many virtual world technologies.  This stream includes tours, orientations, and  introductions to spaces in Second Life, other social virtual worlds or MMORPGS. Proposals should provide information regarding the virtual world to be visited, description of activities, and any requirements for participation.</p>
<p>Presentation Time: 20 minute intro + 90 minute tour including Q&amp;A</p>
<h3>D. Games and Simulations</h3>
<p>The focus of this stream is the development and implementation of specific activities, games, and simulated environments that increase learner interaction with others and increase engagement. Participants will have opportunities to participate in project-based activities. Interactive Games and Simulations presentations should also include:</p>
<ul>
<li>Purpose of the demonstration</li>
<li>Description of the activity in which participants will engage</li>
<li>Clear description of the objectives</li>
<li>Intended Audience</li>
<li>Location where the activity can be found prior to the conference</li>
<li>Special considerations for set-up/break-down</li>
</ul>
<p>Presentation Time: Up to 110 minutes including Q&amp;A.</p>
<h3>E. Posters</h3>
<p>Poster sessions will provide educators, researchers, and developers with a forum where they can present and discuss their work and network with others working on similar projects. Space will be allocated to educational exhibitors to demonstrate their services or key projects. Space and prim specification will be given upon acceptance. Audio/visual will be available, but it is requested that use of sound be kept to a minimum.</p>
<p>Presentation Time: Poster presenters will be invited to set-up 72 hours prior to the conference opening. Poster areas can be left in place for up to 5 days post conference.</p>
<h3>F. Machinima</h3>
<p>Machinima is video recorded real-time in interactive 3D virtual worlds and video games such as Second Life, World of Warcraft, and even Club Penguin. The purpose of this new stream is to promote the production and use of machinima and virtual film making in education. Machinima is a method that allows educators, researchers, and students to create content in a virtual environment. This content can then be used in traditional, blended, and virtual environments. This stream is for traditional conference presentations on the use of machinima in education. VWBPE will also be holding a Machinima Fest under its participatory events. Examples would include but are not limited to:</p>
<ul>
<li>Machinima in the classroom</li>
<li>Teacher case studies</li>
<li>Machinima discussions</li>
<li>Networking sessions</li>
<li>Guest machinima artists sharing techniques</li>
</ul>
<p>Presentation Time: Not to exceed 110 minutes including Q &amp; A.</p>
<h3>G. K-12</h3>
<p>This stream of the conference focuses on K-12 student use of virtual worlds, created both by students and their teachers/advisors, as methods of learning. Participants will share their best practices, successes/learning moments, and projects and how they were able to engage students in learning opportunities. Students are also encourage to submit their projects as part of this stream. Examples would include but are not limited to:</p>
<ul>
<li>Youth and Technology (Discussion panel by teens for teens)</li>
<li>Participatory and Democratic Learning</li>
<li>Students as Content Creators</li>
<li>Content Creation Challenge (Builds, tools, machinima, art)</li>
<li>Combining Technologies (Blending Web and 3D)</li>
<li>Virtual Fair (Demonstrations &#8211; science fair style poster sessions)</li>
<li>Game Design</li>
</ul>
<p>Presentation Time: As Required</p>
<hr />
<h2 style="text-align: center;">Participatory Events</h2>
<p style="text-align: center;">Submissions will open on Monday, September 19, 2011<br />
Submissions are due no later than <strong><em>23:59 PST Wednesday, February 15, 2012.</em></strong><br />
Please go to: <a href="http://conf.vwbpe.org/">http://conf.vwbpe.org</a></p>
<h3>Machinima</h3>
<p>To encourage the production of machinima and the growth of a community of educators, researchers, and students who produce machinima, VWBPE will be holding a machinima fest, contest and viewing during the 2012 conference.</p>
<p>More detailed specifications on requirements for submitting a Machinima and this year’s categories please go to <a href="http://www.vwbpe.org/calls/machinima">http://www.vwbpe.org/calls/machinima</a></p>
<h3>Posters</h3>
<p>All posters accepted to the VWBPE Poster stream are eligible for our participatory event. A panel of judges will select the nominees in the following categories:</p>
<p>1) Best Example of Educational Practices in a Virtual World<br />
2) Best Interactive Display<br />
3) Best Use of Conference Theme<br />
4) A fourth category of “People’s Choice” will allow conference-goers to select any of  the poster submissions.</p>
<h3>Games And Simulations Fest</h3>
<p>What have you created? Show us!</p>
<p>Submissions Due 2/15/2012</p>
<p>To encourage the production of user created games and the growth of a community of educators, researchers, and students who produce games and simulations, VWBPE will be holding a games and simulation fest  during the 2012 conference. Submission can be made by an individual or group. A panel of educators, researchers, students, and gamers will choose a best in each category. Additional recognition may be given based on the recommendation of panel. We are looking for games and simulation that play whether it be for solely for fun or purposeful play for education and training. So be bold and brave and most of all BE EPIC!</p>
<p>For more information, please go to  <a href="What have you created? Show us! Submissions Due 2/15/2012 To encourage the production of user created games and the growth of a community of educators, researchers, and students who produce games and simulations, VWBPE will be holding a games and simulation fest  during the 2012 conference. Submission can be made by an individual or group. A panel of educators, researchers, students, and gamers will choose a best in each category. Additional recognition may be given based on the recommendation of panel. We are looking for games and simulation that play whether it be for solely for fun or purposeful play for education and training. So be bold and brave and most of all BE EPIC! For more information, please go to  http://www.vwbpe.org/blog/games-and-simu…hnical-details ">http://www.vwbpe.org/blog/games-and-simu…hnical-details</a></p>
<hr />
<h2>Receiving Notification</h2>
<p>You will receive a message indicating receipt of your proposal when it is submitted.</p>
<h2>Receiving Acceptance</h2>
<p>Your proposal will go through a peer review process. You will receive notice after peer review that your proposal was either a) accepted without changes, b) accepted with changes, or c) rejected as not being suitable for this conference. A notification of rejection does not mean that you cannot submit other proposals in keeping with the conference goals and aims. Paper submissions for publication only and not presented during the conference will not be accepted.</p>
<h2>Submitting for Paper Publication</h2>
<p>If you would like to submit your proposal as a paper to the Journal of Virtual Studies, please visit Rockcliffe University’s open source journal page at <a href="http://ejournal.urockcliffe.com/">http://ejournal.urockcliffe.com/</a>. Your paper, if accepted, will be published in the issue immediately following the conference. Please note that acceptance at the VWBPE conference does not guarantee acceptance to the Journal nor does a Journal submission guarantee acceptance to the conference.</p>
<p>&nbsp;</p>
</div>
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		<title>Machinima CFP</title>
		<link>http://www.vwbpe.org/calls/machinima</link>
		<comments>http://www.vwbpe.org/calls/machinima#comments</comments>
		<pubDate>Sun, 18 Sep 2011 09:00:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Calls]]></category>

		<guid isPermaLink="false">http://www.vwbpe.org/?p=412</guid>
		<description><![CDATA[Machinima is video recorded real-time in interactive 3D virtual worlds and video games such as Second Life, OpenSim, World of Warcraft, and even Club Penguin. The purpose of this new stream is to promote the production and use of machinima and virtual film making in education. Machinima is a method that allows educators, researchers, and [...]]]></description>
			<content:encoded><![CDATA[<div>
<p>Machinima is video recorded real-time in interactive 3D virtual worlds and video games such as Second Life, OpenSim, World of Warcraft, and even Club Penguin. The purpose of this new stream is to promote the production and use of machinima and virtual film making in education. Machinima is a method that allows educators, researchers, and students to create content in a virtual environment. This content can then be used in traditional, blended, and virtual environments.</p>
<p>To encourage the production of machinima and the growth of a community of educators, researchers, and students who produce machinima, VWBPE will be holding a machinima fest and viewing during the 2012 conference. Submission can be made by an individual or group. A panel of educators, researchers, students, and machinima artists will choose a best in each category. Additional awards may be given based on the recommendation of panel. For last year’s winners please go to <a href="http://www.vwbpe.org/awards"> http://www.vwbpe.org/awards</a></p>
<p>Submissions Due 2/15/2012</p>
<p>Machinima produced by educators, researchers, and students will be accepted in the categories listed below.</p>
<h2>Machinima Submission Categories</h2>
<h3>Be Epic!</h3>
<p>1-2 min target – 3 min max<br />
Be creative, bold and inspiring! Shorts in this category are based on the conference theme – “Be Epic.”</p>
<h3>Virtual World Outreach</h3>
<p>1-2 min target – 3 min max<br />
Show us why you are here, your virtual community and place in the Metaverse. Are you in multiple virtual worlds? Show us that too!</p>
<h3>How-to/Instructional</h3>
<p>3 min target – 4 min max<br />
The perfect three minute machinima. Can you teach something well in three minutes? Show us how you do this.</p>
<h3>Educational</h3>
<p>5 min target – 7 min max<br />
Show us an educational machinima that is currently being used for the F2F, blended or virtual classroom.</p>
<h3>Teen</h3>
<p>2-5 min target – 6 min max<br />
Show us your best! Open to more than Second Life – give us OpenSim, Halo, WoW, Minecraft! We’re ready for it.</p>
<h3>Digital Storytelling</h3>
<p>2- 5 min target – 6 min max<br />
Do you have a story? We have an audience.</p>
<h3>Brave Beginner</h3>
<p>1 min target – 2 min max<br />
For first time producers who have never made or uploaded a machinima to YouTube before. So be honest (first-timers only) and be brave!</p>
<h3>Other</h3>
<p>1-5 min target – 6 min max</p>
<hr />
<h2>Technical Details</h2>
<p>Videos should be saved with the high definition resolution of 1280 x 720p and uploaded to YouTube. The video YouTube URL should be included in the submission to<a href="http://conf.vwbpe.org/"> http://conf.vwbpe.org</a>.</p>
<p>All submissions should include a credit section at the end of the video. Please provide attribution for public domain and Creative Commons material. Name the author and others who have contributed to the video. Year of production of the machinima film does not matter. Submitted works do not need to be pure (100%) machinima, but should contain be at least 80% machinima.</p>
<p>Non- English language films should be submitted with English sub-titles.</p>
<p>By submitting this video to the conference, I understand I am granting VWBPE a non-exclusive, worldwide, royalty-free right to use, reproduce, capture still images from, display, transmit, stream, and broadcast my submission in association with and during the VWBPE conference from the submission date and thereafter unless otherwise revoked in writing by me.</p>
<p>A submission on<a href="http://conf.vwbpe.org/"> http://conf.vwbpe.org/</a> site must be completed for each film being submitted to the conference. Educators, researchers, and students may submit as many of their own films as they wish.</p>
<p>For questions or comments please email Machinimamania@gmail.com</p>
</div>
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		<title>Poster and Machinima Winners</title>
		<link>http://www.vwbpe.org/blog/poster-and-machinima-winners</link>
		<comments>http://www.vwbpe.org/blog/poster-and-machinima-winners#comments</comments>
		<pubDate>Tue, 06 Sep 2011 12:21:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.vwbpe.org/?p=641</guid>
		<description><![CDATA[This year to encourage greater participation by conference-goers, Virtual Worlds Best Practices Program Committee sponsored two competitions. We are pleased to announced the winners. Posters Best Example of Educational Practices in a Virtual World 1st Place                NASA eEducation in Second Life by Stephanie Smith 2nd Place               Dream Realizations by Ute Frenburg, Cooper Macbeth, Maike [...]]]></description>
			<content:encoded><![CDATA[<p>This year to encourage greater participation by conference-goers, Virtual Worlds Best Practices Program Committee sponsored two competitions. We are pleased to announced the winners.</p>
<h2><strong>Posters</strong></h2>
<p><strong>Best Example of Educational Practices in a Virtual World</strong></p>
<p>1<sup>st</sup> Place               <em> NASA eEducation in Second Life</em> by Stephanie Smith</p>
<p>2<sup>nd</sup> Place               <em>Dream Realizations</em> by Ute Frenburg, Cooper Macbeth, Maike Tierbal, &amp; Alexsis Kamala</p>
<p>3<sup>rd</sup> Place              <em>Senior Project® at P4DL, Inc.</em> by Kathleen Norris</p>
<p>&nbsp;</p>
<p><strong>Best Interactive Display</strong></p>
<p>1<sup>st</sup> Place                <em>Virtual Pioneers</em> by Spiff Whitfield and Serena Offcourse</p>
<p>2<sup>nd</sup> Place               <em>NASA eEducation in Second Life</em> by Stephanie Smith</p>
<p>3<sup>rd</sup> Place               <em>Rockcliffe University Consortium</em> by Mel Krupinski</p>
<p>&nbsp;</p>
<p><strong>Best Use of Design Theme</strong> (The design theme for VWBPE 2011 was Steampunk)</p>
<p>1<sup>st</sup> Place                <em>UnSymposium</em> by Rurik Bellingshausen &amp; Kavon Zenovka</p>
<p>2<sup>nd</sup> Place               <em>Virtual Pioneers</em> by Spiff Whitfield</p>
<p>3<sup>rd</sup> Place               <em>Working Relationships</em> by Deb Quintessa, Van Hoffnung, Trill Lomu, &amp; Gypsy Paz</p>
<p>&nbsp;</p>
<p><strong>People’s Choice</strong></p>
<p>1<sup>st</sup> Place                <em>Fragility of Spaces:Architectural and Design based Education and Practice</em> by Moira Hunter</p>
<p>2<sup>nd</sup> Place               <em>Virtual Pioneers</em> by Spiff Whitfield at</p>
<p>3<sup>rd</sup> Place               <em>NASA eEducation in Second Life</em> by Stephanie Smith at</p>
<p>&nbsp;</p>
<h2><strong>Machinima</strong></h2>
<p><strong>Best Educational Machinima</strong></p>
<p>1<sup>st</sup> Place                <em>SWIFT Virtual Genetics Lab</em> by Paul Rudman &amp; Suzanne Lavelle at</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/uMMfHZUNpZY?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>2<sup>nd</sup> Place               <em>Kansas to Cairo Project I</em> by Bernhard Drax at</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/_GPcW2Q-b24?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>3<sup>rd</sup> Place               <em>Muinji&#8217;j Becomes a Man Machinima</em> by Marlene Brooks at</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/p5A1dL6WbBU?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p><strong>Best Production</strong></p>
<p>1<sup>st</sup> Place                <em>Muinji&#8217;j Becomes a Man Machinima</em> by Marlene Brooks at</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/p5A1dL6WbBU?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>2<sup>nd</sup> Place               <em>Click: Immersive &amp; Interactive Virtual Art </em> by Lori Landay at</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/2Sf3Q2VAlKE?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>3<sup>rd</sup> Place               <em>Kansas to Cairo Project I</em> by Bernhard Drax at</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/_GPcW2Q-b24?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p><strong>Best Story Line / Narrative</strong></p>
<p>1<sup>st</sup> Place                <em>Time Travelers &#8211; Episode 1 &#8211; The Time Machine</em> by Pooky Amsterdam at</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/KCvktXDi6Z8?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>2<sup>nd</sup> Place               <em>Muinji&#8217;j Becomes a Man Machinima</em> by Marlene Brooks at</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/p5A1dL6WbBU?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>3<sup>rd</sup> Place               <em>WB Yeats &#8211; An Irish Airman Foresees</em> His Death by Russell Boyd at</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/tLvHTDa1fkE?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p><strong>People’s Choice</strong></p>
<p>1<sup>st</sup> Place                <em>SWIFT Virtual Genetics Lab</em> by Paul Rudman &amp; Suzanne Lavelle at</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/uMMfHZUNpZY?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>2<sup>nd</sup> Place               <em>Mars Rover1</em> by Ines Ogura at</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/X_Os78mGCU4?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>3<sup>rd</sup> Place               <em>Ask the Expert Water Cycle</em> by Ines Ogura at</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/7__SqX82IoE?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
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